Unreal Engine 4 Powers Real-Time Cinematography at SIGGRAPH 2016
Groundbreaking real-time cinematography demonstration from Epic Games receives the SIGGRAPH award for Best Real-Time Graphics and Interactivity at Real Time Live!
Groundbreaking real-time cinematography demonstration from Epic Games receives the SIGGRAPH award for Best Real-Time Graphics and Interactivity at Real Time Live!
Maya 2017 features integrated rendering with Arnold and new motion graphics tools; new MAXtoA plugin allows 3ds Max users to take advantage of Arnold's powerful, production proven rendering capabilities.
Popular crowd simulation application now available to Autodesk 3ds Max users; new release includes complimentary Ready to Run Agent.
AMD Radeon Pro SSG Set to Transform Workstation PC Architecture, and to Shatter Real-Time Visual Computing Barriers.
AMD Radeon Technologies Group deepens its commitment to open source; formally launches Radeon ProRender.
AMD Introduces New Professional Graphics Vision and Strategy, Empowering the “Art of the Impossible”
Thinkbox’s e-commerce portal now offering on-demand, per-minute licensing for additional third-party applications.
Powerful, flexible new features to leading 3D application elevate motion graphics, VFX and visualization workflows.
New release of high-end 2D & 3D rendering software features expanded VFX toolset along with new licensing and rental options aimed at small-to-mid-size studios.
Technology partnership still in private beta combines PresenZ and V-Ray to enable artists to create photorealistic pre-rendered, volumetric VR design spaces with free movement and full parallax without the help of a game engine.
Developer of tools for CG content creation hosting behind-the-scenes presentations from a raft of customers including Pixar Animation Studios, MPC and Sony Pictures Imageworks.
Fourth annual event offers exclusive behind-the-scenes look at VFX for hit films, games and television; sneak peek at live VR rendering tech.
Conference to feature the latest in emerging technologies with more than 20 interactive installations, as well as 3D printing workshops and a range of talks on mobile applications.
Project management platform now provides integration with MAXON’s Cinema 4D digital content creation package, allowing 3D artists to gain powerful production tracking functionality for creative projects.
Spacecraft Operations Engineer with the NASA Jet Propulsion Laboratory to share stories of NASA missions, including the Mars Rovers, which cut through earthly political and cultural issues and redefine persistence in engineering and technology.
Talks, courses, Real-Time LIVE! demos and production sessions with top-tier game studios such as Naughty Dog and Square Enix to explore AAA game titles including ‘Final Fantasy XV,’ ‘Uncharted 4,’ ‘Star Wars: Battlefront’ and more.
Technical papers selected to participate at SIGGRAPH 2016 include an exploration of Shadow Theatre, Virtual Reality mapping techniques, sketch-based motion editing for articulated characters, and more.
Shotgun Software now accepting entries for the third annual Pipeline Awards recognizing excellence in pipeline tool development, integration, engineering and usage; winners to be announced at SIGGRAPH 2016.
Forty-third International Conference and Exhibition on Computer Graphics and Interactive Techniques will be held July 24-28, 2016 in Anaheim, California.
EA Germany, Omstudios, Milk VFX, Framestore and MPC recognized for toolset development and pipeline advancement.
With MARI 3, 3D paint artists can iterate faster, manage complexity better and produce higher quality results.
Shotgun 6.3 includes a new set of features and updates that will make it easier for teams to review, share and provide feedback on creative projects.