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The Pitch Is In Headline News

Registration Opens: SIGGRAPH Asia Heads to Kuala Lumpur December 1-4

By Dan Sarto | Friday, August 7, 2026 at 12:21pm

Annual computer graphics conference brings professionals, academics, educators and students together to gain and share insights in cutting-edge technology across animation, VFX, gaming and immersive experiences.

Life finds a way VFXWorld

How Milk VFX Built the Lost Worlds and Creatures of 'Surviving Earth'

The VFX studio delivered roughly 1,000 shots across the 8-part NBC and Peacock miniseries, building 73 animal types and 55 variations, running 100 environments through an Unreal Engine finishing pipeline, and carrying a scar on a juvenile's forehead all the way into adulthood.

Whistle While You Task Headline News

ILM and Pixar Named in Disney's AI Push as Cost Cuts Continue

By Dan Sarto | Wednesday, August 5, 2026 at 5:57pm

SEC filing shows company has put money behind machine learning at Disney Research Studios and Walt Disney Imagineering, promising a creative process that stays 'human-centered' - pledge lands after job reductions at Pixar earlier this year, and follows the company's creation of an internal oversight unit for the technology.

Looking For a Nice Clean Cut Headline News

DNEG Moves Its Editorial Pipeline onto Foundry's Hiero

By Dan Sarto | Wednesday, August 5, 2026 at 10:09am

The leading VFX house is already running the tool on episodic, film and experience-based projects in production, and expects to finish migrating by the end of the year.

Directing in 3D Headline News

Autodesk's New Flow Studio Tools Let Creators Block and Direct AI Shots in 3D

By Dan Sarto | Tuesday, August 4, 2026 at 7:51am

Extensive new feature release lays groundwork for expanded Maya and DCC integrations, AI-assisted scene construction and agent-driven directing.

The Pitch Is In Headline News

OIAF Names 8 Pitch THIS! Semifinalists for 50th Anniversary Edition

By Dan Sarto | Monday, August 3, 2026 at 1:28pm

Selected from more than 100 applications, the teams present to a live industry audience and jury on September 23, with two advancing to the September 24 final; festival runs September 23-27 in Ottawa.

Even Cage Can Wear the Mask Headline News

Barnstorm VFX Shares ‘Spider-Noir’ Breakdown Reel

By Dan Sarto | Wednesday, July 29, 2026 at 1:54pm

The visual effects studio delivered 450 shots on Prime Video’s hit series, including world-building, period environments, train sequence work, and Megawatt effects created in collaboration with ILM.

Business Headline News

‘The Normal MFer’ Posts First-Season YouTube Audience Growth

By Dan Sarto | Tuesday, July 28, 2026 at 1:37pm

Viewership increased dramatically after CC0 Studios and The Hive Studio partnered with AI audience simulation platform Chronicle Media to expand the series’ organic reach.

Technology Headline News

Chaos Releases V-Ray 7 Update 4

By Dan Sarto | Monday, July 27, 2026 at 3:36pm

Latest version of the leading rendering system adds final-frame, real-time rendering in supported DCC viewports, Gaussian Splat relighting, expanded Chaos Arena tools for virtual production, faster CPU and GPU rendering, and broader hardware and platform support.

Ah… the Smell of Creativity Headline News

Utopai Studios Developing ‘The Most Serious Fart’ Animated Feature

By Dan Sarto | Monday, July 27, 2026 at 2:24pm

Best-selling author Mike Bender will write and direct the film about a fart frustrated about always being treated as a joke, with Russell Hollander producing.

The Woods are Dark and Deep Headline News

LAIKA’s ‘Wildwood’ Portal Experience Launches at San Diego Comic-Con

By Dan Sarto | Friday, July 24, 2026 at 10:40am

‘The Forest is Calling’ installation now open outside the Hard Rock Hotel at SDCC; will soon head to additional North American cities ahead of the film’s October 23 theatrical release.

AI in Animation Headline News

Higgsfield Debuts ‘Kök Börü’ Showcasing Hybrid Human-AI Animation Pipeline

By Dan Sarto | Thursday, July 23, 2026 at 11:15am

Premiering at SIGGRAPH 2026, the new 15-minute animated short, a historical drama rooted in Central Asian folklore, was created by a team of 12 in 2 weeks on the Higgsfield platform powered by NVIDIA.

The Latest in 3D Tools Headline News

Autodesk Adds Maya, 3ds Max, Flow Production Tracking and Arnold Tools

By Dan Sarto | Thursday, July 23, 2026 at 9:30am

Tech giant’s SIGGRAPH 2026 announcements of new animation and VFX workflow capabilities include MotionMaker Bring Your Own Data in Maya, 3D Gaussian Splats in 3ds Max, Review in Flow Production Tracking and real-time Arnold viewport rendering in Maya.

Cutting Edge Previs On the Horizon Headline News

Lightcraft Technology Opens Spark Story Beta at SIGGRAPH 2026

By Dan Sarto | Monday, July 20, 2026 at 1:17pm

The tech company has launched a rolling beta of its interactive previs tool, with new features including a 3D asset library, real-time compositing, Spark Atlas and direct USD file loading.

Technology Headline News

Foundry Releases AI-Powered SmartRoto Plugin for Nuke

By Dan Sarto | Friday, July 17, 2026 at 12:07pm

Available for Nuke, NukeX, Nuke Studio and Nuke Indie, the tool acts as a specialized roto assistant that moves and deforms splines from initial input frames; artists can refine generated shapes, lock splines and keep workflows inside Nuke’s existing Roto node.

Technology Headline News

SIGGRAPH 2026 Experience Hall to Showcase 5 Interactive Programs

By Dan Sarto | Friday, July 17, 2026 at 10:56am

Spatial Storytelling, the Immersive Pavilion, the Art Gallery, Emerging Technologies and the in-person Hands-On Courses track spotlight boundary-pushing tools and interactive techniques; conference runs July 19-23.

Technology Headline News

Foundry Launches Griptape Enterprise for Secure AI-Accelerated VFX Workflows

By Dan Sarto | Thursday, July 16, 2026 at 9:25am

New tier adds studio-controlled licensing, project management and governance tools for high-end media production, giving pipeline supervisors control over which AI models artists use; studios can run workflows on-premises or in private cloud infrastructure to keep sensitive IP, prompts and training data inside the facility.

The NFB Goes Splat Headline News

NFB Brings Gaussian Splatting Animation Session to SIGGRAPH

By Dan Sarto | Wednesday, July 15, 2026 at 9:15am

Eloi Champagne will lead the July 22 Birds of a Feather session with Jimmy Fournier, covering Gaussian-based animation workflows, hybrid pipelines and production uses from acquisition through delivery, with examples from NFB works in progress and technical explorations involving the NVIDIA Spatial Intelligence Lab and the Dynamic Graphics Project lab at the University of Toronto.

He’s Baaaack Headline News

GKIDS 'Shaun the Sheep: The Beast of Mossy Bottom' BTS Video and Poster

By Dan Sarto | Monday, July 13, 2026 at 1:43pm

The new footage showcases Shaun’s Halloween-themed return to Mossy Bottom Farm, where a wrecked pumpkin patch, a mad-science fix, and a missing Farmer send the flock into monster-movie trouble; opens September 18 in U.S. theaters.

Technology Headline News

NVIDIA ‘Neural Rendering, World Models and Simulation’ Keynote Set for SIGGRAPH 2026

By Dan Sarto | Monday, July 13, 2026 at 11:38am

The company’s Research and Engineering leaders Neil Ashton, Ming-Yu Liu and Edward Liu will talk on advances in neural rendering, world models and AI-driven simulation next Monday, July 20; conference runs July 19-23 in Los Angeles.

Technology Headline News

SIGGRAPH 2026 Launches New Games Summit Track

By Dan Sarto | Monday, July 13, 2026 at 10:37am

The opening-day program, running July 19, brings studios and indies together for talks and networking on how games are made; sessions span accessibility, audio, VFX, performance capture, pipelines, and game development economics, with games programming continuing throughout the July 19-23 conference.

In Passing Headline News

Disney Legend, Oscar Winner Don Iwerks Passes as 96

By Dan Sarto | Sunday, July 12, 2026 at 8:52am

The son of Mickey Mouse co-creator Ub Iwerks helped advance projection technology, 3D and large-format filmmaking, Circle-Vision, motion simulators, and immersive attractions across more than six decades with Disney and Iwerks Entertainment.

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