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Category: Previs/Postvis/Visualization

Directing in 3D Headline News

Autodesk's New Flow Studio Tools Let Creators Block and Direct AI Shots in 3D

By Dan Sarto | Tuesday, August 4, 2026 at 7:51am

Extensive new feature release lays groundwork for expanded Maya and DCC integrations, AI-assisted scene construction and agent-driven directing.

Business Headline News

Lemonade Talent Adds LOBO to UK Roster

By Dan Sarto | Wednesday, July 29, 2026 at 4:28pm

The award-winning creative studio has spent more than 3 decades working in live-action, animation, mixed media, visual effects and emerging technologies for brands including Coca-Cola, Apple, Microsoft, Disney/Pixar and Mastercard.

Technology Headline News

Chaos Releases V-Ray 7 Update 4

By Dan Sarto | Monday, July 27, 2026 at 3:36pm

Latest version of the leading rendering system adds final-frame, real-time rendering in supported DCC viewports, Gaussian Splat relighting, expanded Chaos Arena tools for virtual production, faster CPU and GPU rendering, and broader hardware and platform support.

Cutting Edge Previs On the Horizon Headline News

Lightcraft Technology Opens Spark Story Beta at SIGGRAPH 2026

By Dan Sarto | Monday, July 20, 2026 at 1:17pm

The tech company has launched a rolling beta of its interactive previs tool, with new features including a 3D asset library, real-time compositing, Spark Atlas and direct USD file loading.

Technology Headline News

SIGGRAPH 2026 Experience Hall to Showcase 5 Interactive Programs

By Dan Sarto | Friday, July 17, 2026 at 10:56am

Spatial Storytelling, the Immersive Pavilion, the Art Gallery, Emerging Technologies and the in-person Hands-On Courses track spotlight boundary-pushing tools and interactive techniques; conference runs July 19-23.

Technology Headline News

NVIDIA ‘Neural Rendering, World Models and Simulation’ Keynote Set for SIGGRAPH 2026

By Dan Sarto | Monday, July 13, 2026 at 11:38am

The company’s Research and Engineering leaders Neil Ashton, Ming-Yu Liu and Edward Liu will talk on advances in neural rendering, world models and AI-driven simulation next Monday, July 20; conference runs July 19-23 in Los Angeles.

Technology Headline News

SIGGRAPH 2026 Launches New Games Summit Track

By Dan Sarto | Monday, July 13, 2026 at 10:37am

The opening-day program, running July 19, brings studios and indies together for talks and networking on how games are made; sessions span accessibility, audio, VFX, performance capture, pipelines, and game development economics, with games programming continuing throughout the July 19-23 conference.

Awards Headline News

‘Apart’ Wins Best in Show at SIGGRAPH 2026 Computer Animation Festival

By Dan Sarto | Tuesday, June 23, 2026 at 1:37am

New Spike Lee short takes top prize; ‘Beyond Words’ and ‘18 Months’ also awarded; Production Sessions lineup to feature Wētā FX, Lightstorm, NASA, Pixar, ILM, and Google DeepMind.

Business Events

SIGGRAPH 2026

By Dan Sarto | Wednesday, June 10, 2026 at 10:56am
Begins: July 19, 2026

SIGGRAPH 2026 takes place July 19–23 at the Los Angeles Convention Center in Los Angeles, bringing together the computer graphics and interactive techniques community for a week of research presentations, production-focused sessions, exhibitions, screenings, technology demonstrations, and professional networking. 

Technology Headline News

Black Eye Technologies Launches Black Eye 2.0 for Unreal Engine

By Dan Sarto | Thursday, May 28, 2026 at 8:11am

New release of dynamic camera system designed to give UE teams modular, adaptable tools for gameplay, cinematics, marketing content, virtual production, and in-engine storytelling is now available.

On the Road to Turin Headline News

Holly Edwards, Michelle Grady and Janet Lewin Join VIEW Conference Lineup

By Dan Sarto | Friday, May 22, 2026 at 11:55am

The trio of women film studio presidents – Skydance Animation, Sony Pictures Imageworks, and ILM respectively - adds to the key conference’s growing roster of in-person speakers heading to Turin, Italy October 12-16.

AI in VFX Headline News

Beeble Launches Canvas Node-Based AI Compositing System

By Dan Sarto | Tuesday, May 19, 2026 at 10:28am

Built for filmmakers, studios, agencies, and creators, the new toolset lets artists assemble node graphs that mix live-action footage, plates, masks, references, and AI-generated elements; SwitchX API access now available for custom studio pipelines.

Technology Headline News

Foundry Releases Nuke Stage Virtual Production Application

By Dan Sarto | Tuesday, May 12, 2026 at 2:24pm

The hardware-agnostic software for end-to-end virtual production and in-camera VFX now incorporates expanded 3D workflows to work natively with USD, enhanced metadata tracking, Gaussian Splat rendering, and other enhancements.

Cutting Edge Previs On the Horizon Headline News

Lightcraft Technology Unveils Spark Story Interactive Previs Tool

By Dan Sarto | Wednesday, May 6, 2026 at 8:58am

New real-time virtual shot system enables filmmakers to visualize and develop projects collaboratively in 3D from the earliest stages of production.

Visualization Magic Headline News

Proof Delivers Extensive Previs and Postvis for 'Stranger Things' Final Season

Watch the reels! Leading visualization studio shares 2 new reels detailing its work across all 8 episodes of the final season of the hit Netflix series, including nearly 1,900 shots and a pipeline built around Unreal Engine.

How Do You Plead? VFXWorld

Director Timur Bekmambetov Shows No ‘Mercy’ to His Editors

Lam T. Nguyen and Austin Keeling dig deep into the complicated editing on the Prime Video sci-fi murder mystery, starring Chris Pratt and Rebecca Ferguson, about an AI judicial system that gives you just 90 minutes to prove your innocence.

Hey… Cut it Out Headline News

Beeble Launches AI-Powered Background Remover

By Dan Sarto | Friday, April 17, 2026 at 3:29pm

New rotoscoping tool is designed to generate detailed alpha mattes in seconds, enabling creators to quickly and precisely isolate objects in complex footage.

It’s Wicked Cool! VFXWorld

We’re Off to See the VFX: Pablo Helman Talks ‘Wicked: For Good’

The four-time Oscar-nominated visual effects supervisor discusses his work on Jon M. Chu’s tour de force 2-part adaptation of the 2003 hit Broadway musical, touching on previs, capturing action in-camera, new AI production tools, and how no matter what, you have to work with what the director shot; now streaming on Peacock.

That’s Gotta Hurt! VFXWorld

DNEG Gets All Broken Up Over ‘The Wrecking Crew’ High-Speed Chase VFX

VFX supervisors Xavier Bernasconi and Simon Maddison talk muzzle flashes, face replacements, and a cacophony of van, motorcycle and helicopter crashes on the Amazon MGM Studios action-adventure thriller, starring Jason Momoa and Dave Bautista, now streaming.

Beary Funny VFXWorld

Fuzzy Door Tech Talks Virtual Production ‘D&D’ on ‘Ted’ Season 2

Faith Sedlin and Brandon Fayette discuss how their company’s ProVis tools let actors and crew see digital assets with their own eyes, in real-time, blending live-action and CGI in-camera on the new season of Seth MacFarlane’s hit comedy.

The Latest in 3D Tools Headline News

Autodesk Releases Major Updates Across Maya, 3ds Max, Flow Studio and Arnold

By Dan Sarto | Wednesday, March 25, 2026 at 8:29am

Powerful new key toolset features announced that introduce ‘controllable, editable, and trustworthy’ AI-enabled functionality to unlock even greater artist creativity.’

Beary Funny Headline News

Fuzzy Door Tech Expands ViewScreen Capabilities on 'Ted' Season 2

By Dan Sarto | Wednesday, March 18, 2026 at 9:15am

The company shares details on how its ProVis tools enhanced real-time visualization and production workflows on new season of the Seth MacFarlane comedy, enabling complex sequences blending live-action and digital elements to be executed in-camera.

Heading to Portugal This September Headline News

THU2026 Unveils Katsuya Terada Poster and First Wave of Speakers

By Dan Sarto | Friday, March 13, 2026 at 12:26pm

The Trojan Horse was a Unicorn conference, which returns to Tróia, Portugal, September 28–October 3, reveals its official poster and announces its initial lineup spanning entertainment, science, and sound design.

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