Autodesk's New Flow Studio Tools Let Creators Block and Direct AI Shots in 3D
Extensive new feature release lays groundwork for expanded Maya and DCC integrations, AI-assisted scene construction and agent-driven directing.
Extensive new feature release lays groundwork for expanded Maya and DCC integrations, AI-assisted scene construction and agent-driven directing.
Director set to attend and talk about the production of Sony Pictures Animation’s animated sports comedy; event runs October 12-16 in Turin, Italy.
The award-winning creative studio has spent more than 3 decades working in live-action, animation, mixed media, visual effects and emerging technologies for brands including Coca-Cola, Apple, Microsoft, Disney/Pixar and Mastercard.
Latest version of the leading rendering system adds final-frame, real-time rendering in supported DCC viewports, Gaussian Splat relighting, expanded Chaos Arena tools for virtual production, faster CPU and GPU rendering, and broader hardware and platform support.
The tech company has launched a rolling beta of its interactive previs tool, with new features including a 3D asset library, real-time compositing, Spark Atlas and direct USD file loading.
Spatial Storytelling, the Immersive Pavilion, the Art Gallery, Emerging Technologies and the in-person Hands-On Courses track spotlight boundary-pushing tools and interactive techniques; conference runs July 19-23.
The company’s Research and Engineering leaders Neil Ashton, Ming-Yu Liu and Edward Liu will talk on advances in neural rendering, world models and AI-driven simulation next Monday, July 20; conference runs July 19-23 in Los Angeles.
The opening-day program, running July 19, brings studios and indies together for talks and networking on how games are made; sessions span accessibility, audio, VFX, performance capture, pipelines, and game development economics, with games programming continuing throughout the July 19-23 conference.
The leading visualization company returns to Australia with a new operation led by executive producer Katrina Peers.
New Spike Lee short takes top prize; ‘Beyond Words’ and ‘18 Months’ also awarded; Production Sessions lineup to feature Wētā FX, Lightstorm, NASA, Pixar, ILM, and Google DeepMind.
SIGGRAPH 2026 takes place July 19–23 at the Los Angeles Convention Center in Los Angeles, bringing together the computer graphics and interactive techniques community for a week of research presentations, production-focused sessions, exhibitions, screenings, technology demonstrations, and professional networking.
New release of dynamic camera system designed to give UE teams modular, adaptable tools for gameplay, cinematics, marketing content, virtual production, and in-engine storytelling is now available.
The trio of women film studio presidents – Skydance Animation, Sony Pictures Imageworks, and ILM respectively - adds to the key conference’s growing roster of in-person speakers heading to Turin, Italy October 12-16.
Built for filmmakers, studios, agencies, and creators, the new toolset lets artists assemble node graphs that mix live-action footage, plates, masks, references, and AI-generated elements; SwitchX API access now available for custom studio pipelines.
The hardware-agnostic software for end-to-end virtual production and in-camera VFX now incorporates expanded 3D workflows to work natively with USD, enhanced metadata tracking, Gaussian Splat rendering, and other enhancements.
New real-time virtual shot system enables filmmakers to visualize and develop projects collaboratively in 3D from the earliest stages of production.
Watch the reels! Leading visualization studio shares 2 new reels detailing its work across all 8 episodes of the final season of the hit Netflix series, including nearly 1,900 shots and a pipeline built around Unreal Engine.
Lam T. Nguyen and Austin Keeling dig deep into the complicated editing on the Prime Video sci-fi murder mystery, starring Chris Pratt and Rebecca Ferguson, about an AI judicial system that gives you just 90 minutes to prove your innocence.
New rotoscoping tool is designed to generate detailed alpha mattes in seconds, enabling creators to quickly and precisely isolate objects in complex footage.
The four-time Oscar-nominated visual effects supervisor discusses his work on Jon M. Chu’s tour de force 2-part adaptation of the 2003 hit Broadway musical, touching on previs, capturing action in-camera, new AI production tools, and how no matter what, you have to work with what the director shot; now streaming on Peacock.
VFX supervisors Xavier Bernasconi and Simon Maddison talk muzzle flashes, face replacements, and a cacophony of van, motorcycle and helicopter crashes on the Amazon MGM Studios action-adventure thriller, starring Jason Momoa and Dave Bautista, now streaming.
Faith Sedlin and Brandon Fayette discuss how their company’s ProVis tools let actors and crew see digital assets with their own eyes, in real-time, blending live-action and CGI in-camera on the new season of Seth MacFarlane’s hit comedy.
Powerful new key toolset features announced that introduce ‘controllable, editable, and trustworthy’ AI-enabled functionality to unlock even greater artist creativity.’
The company shares details on how its ProVis tools enhanced real-time visualization and production workflows on new season of the Seth MacFarlane comedy, enabling complex sequences blending live-action and digital elements to be executed in-camera.
The Trojan Horse was a Unicorn conference, which returns to Tróia, Portugal, September 28–October 3, reveals its official poster and announces its initial lineup spanning entertainment, science, and sound design.