Cogswell Student Apps Named Finalists in Google’s Project Tango Contest
‘Room Modes Calculator’ and ‘We Are Cubed’ among 48 finalists for Google’s 2015 Project Tango developer contest.
‘Room Modes Calculator’ and ‘We Are Cubed’ among 48 finalists for Google’s 2015 Project Tango developer contest.
Vision Summit will feature talks and panels on Virtual and Augmented Reality hardware and software development such as Oculus, Qualcomm Connected Experiences Inc., Sony Computer Entertainment and Valve.
NVIDIA unveils DesignWorks VR, a GPU-accelerated toolset enabling both headset and application developers to push the limits of photorealism and interactivity at SIGGRAPH 2015.
DesignWorks is a suite of software tools, technologies, and libraries for designers that enable photoreal rendering for unparalleled accuracy, easy transfer of materials and digital models between applications, and the ability to incorporate virtual reality into design software.
IKinema announces INTiMATE, an innovative technology concept at SIGGRAPH 2015 that makes ‘animation for the masses’ a reality.
Pioneering VR group teams with HTC Vive -- an as-yet-unreleased virtual reality head-mounted display being developed in co-production between HTC and Valve Corporation -- to mount the first-ever VR jam in Shanghai.
‘Holojam’ virtual reality experience enables participants to collaborate on sculptural artwork in virtual space.
Forum to feature panels on Virtual Reality and TV, OTT and extended content forms; industry leaders to host interactive business roundtables.
Unique virtual reality experience is first to sync six viewers wirelessly and offer real-time vision-distorting effects to heighten suspense.
San Francisco studio’s cute story about a lovable but un-huggable hedgehog shows the inherent power of storytelling within the Oculus Rift virtual reality system.
Innovative visual sculpture piece to be shown for first time in the U.S. at SIGGRAPH 2015 alongside presentations from Autodesk, Dynamixyz, Morph3d and Unity.
Latest free update boasts 100 new and modified features including Maya 2016 support and advanced VR rendering.
Attendees will see Vantage in action with presentations by Vicon customers including ILM, Digital Domain and Epic Games, and virtual reality demos powered by Vicon systems.
Originally prototyped during the 2015 Global Game Jam by Cogswell students Christian Sasso and Steven Ulrich, ‘We Are Cubed’ is the next evolution of 3D puzzle game.
Virtual reality installations include Legend3D’s project for ‘Crimson Peak’; the return of V-Ray Days to feature Method Studios, Atomic Fiction and Ruairi Robinson.
Los Angeles-based design, animation, digital and production studio We Are Royale celebrates its eighth anniversary with a refreshed logo & website.
Comic-Con 2015 delivers the year of the future, complete with robots, haute couture, and Virtual Reality experiences galore.
Animation and VFX studio pushes the boundaries of digital storytelling with the creation of a 3D concept reel for a state-of-the-art research facility at the University of Technology Sydney.
Shotgun RV custom shader developed by The Mill enables filmmakers to review scenes for 360-degree and virtual reality projects.
Reel FX’s Kevin Althans directs new live-action virtual reality series, ‘GE 360,’ to be made available on Milk VR, Oculus Share and YouTube 360.