The platform is the first to provide GPU-powered MultiCloud rendering for UE across Google Cloud Platform (GCP), Amazon Web Services (AWS), and CoreWeave.
Conductor, a division of CoreWeave Inc, has integrated Epic Games’ Unreal Engine into supported rendering applications, making the company the first and only provider of GPU-driven cloud rendering for Epic Games’ game engine system across Google Cloud Platform (GCP), Amazon Web Services (AWS), and CoreWeave.
“Unreal Engine on Conductor allows creators unprecedented flexibility and speed, removing traditional barriers such as hardware limitations and enabling them to focus solely on the quality of their work,” said Mac Moore, Head of Media & Entertainment at CoreWeave.
Users can now tap into GPU-powered rendering resources and free up local machine resources. Animators and VFX creators can use Unreal’s Movie Render Queue (MRQ) technology to create photorealistic ray-traced scenes and render them in the cloud. Sports, news, and weather broadcasters can provide highly resilient cloud-based rendering for mission-critical virtual studio, graphics and immersive sequences. Architecture and design studios can ender huge environments using more powerful cloud-based GPUs while teams can continue their creative work locally.
Conductor clients pay for the compute, storage and software used, enabling simple billing and forecasting without any hidden fees, ingress, or egress charges. Unreal Engine rendering is available now through existing Conductor accounts and the Fab marketplace. New users can sign up for a free Conductor account or through the GCP or AWS Marketplaces.
Source: Conductor







