Search form

Tagged With: CG characters

You Had Me at Skeletor VFXWorld

DNEG Gets Serious About Creating Fun VFX on ‘Masters of the Universe’

Led by Chris McLaughlin and Greg Fisher, the studio handled 746 shots across 17 sequences, creating Eternia, Castle Grayskull, Cringer, Zoar, Roboto and Skeletor’s skull, balancing the campy, cartoon-inspired fantasy with believable, realistic characters and environments.

We Want More Zombies VFXWorld

Bringing the Hordes to Life: The VFX of ‘The Last of Us’ Season 2

From the ‘ants in an anthill’ frozen Infected to a monstrous bloater flamethrower fight, realistic CG dogs, and immense Jackson battle, Visual Effects Supervisor Alex Wang managed the delivery of 2,500 shots displaying incredible ambition, scope, and sophistication on the hit HBO post-apocalyptic drama series.

We Want More Zombies VFXWorld

DNEG Reconstructs a Nature-Reclaimed Seattle for ‘The Last of Us’ Season 2

VFX supervisor Stephen James, one of the show’s recent Best Special Visual Effects Emmy Award nominees, produced 356 shots across 36 sequences on the hit HBO series, filled with digital environments and water simulations that brought to life a version of Seattle overtaken by vegetation.

We Want More Zombies VFXWorld

Wētā FX Helps Bring the Infected to Life - and Death - in ‘The Last of Us’ Season 2

By Dan Sarto | Thursday, June 19, 2025 at 9:27am

VFX Supervisor Nick Epstein and Animation Supervisor Dennis Yoo talk previs, massive hordes of real and CG infected, an ‘ant hive’ of frozen infected, digital dogs, and an even bigger bloater they helped produce for HBO’s critically acclaimed and wildly popular series.

We Love Mr. Peanut! VFXWorld

Digital Domain Goes Retro-Futuristic with Robots on ‘The Electric State’ VFX

The leading VFX studio delivers over 850 shots, building 61 characters and 480 assets, including an eclectic cast of CG automatons voiced by the likes of Woody Harrelson, Alan Tudyk, Hank Azaria and Anthony Mackie, on the Joe and Anthony Russo sci-fi comedy adventure, now streaming on Netflix.

It’s Wicked Cool! VFXWorld

SCAD Alum Ryan Gillis Talks ‘Beary’ Impressive ‘Wicked’ Animal VFX

The ILM VFX and Groom Supervisor discusses the challenges of creating Dulcibear, the nanny, and Wolf Doctor digital characters, along with Elphaba as a bright green baby, in Jon M. Chu’s hit musical adventure.

Knull and Void VFX VFXWorld

Digital Domain Gets Symbiotic for ‘Venom: The Last Dance’

The leading VFX studio tackles imprisoned symbiote creator Knull, his home world Klyntar, and scores of monstrous creatures known as Xenophages on the final film of the Marvel and Sony ‘Venom’ trilogy starring Tom Hardy.

The Blue Blur is Back! Headline News

Watch: Rodeo FX’s VFX Breakdown Reel for ‘Sonic the Hedgehog 3’

By Dan Sarto | Tuesday, March 11, 2025 at 2:43pm

See how the studio brought Sonic, Tails, and Knuckles to life in the face of a massive, all-consuming black hole and mountain collapse, in Paramount’s latest high-speed franchise outing.

Oh Wilbur! VFXWorld

It’s Much More Than Horseplay for DNEG on ‘Venom: The Last Dance’ VFX

By Trevor Hogg | Wednesday, December 18, 2024 at 1:51pm

The leading creative studio delivers 500 shots across 11 sequences on the final film of the Marvel and Sony ‘Venom’ trilogy, including a Symbiote dance sequence, a battle atop an airplane, and the first non-human takeover… of a horse.

Costner Heads West VFXWorld

Ingenuity Studios Corrals the VFX in ‘Horizon: An American Saga Chapter 1’

Led by VFX supervisor J.P. Jaramillo, the company delivers 256 shots on Kevin Costner’s epic Western, including river, canyon, and town environments, digital horses and insects, and lots of fire, smoke, and rain.

VFX for television VFXWorld

‘Halo’ Season 2 Reflects the Wizardry of Its VFX Teams

VFX Supervisor Wojciech Zielinski talks about adding depth, breadth, and grit to the 2,596 visual effects shots produced for the second season of the hit Paramount+ sci-fi series, adapted from one of the most popular video game franchises of all time.

VFX for television Headline News

MPC Shares ‘Halo’ Season 2 VFX Breakdown Reel, Concept Art

The company delivered 97 shots for the popular action-adventure sci-fi series’ second season, including futuristic set extensions, full CG city environments, hologram inserts, and destruction FX simulations for battle scenes, vehicles, and crowds.

Go Go Gojira! VFXWorld

‘Godzilla Minus One’ Breathes New Life into the Iconic Kaiju

Shirogumi VFX supervisor Kiyoko Shibuya helped deliver 620 shots, including the giant beast crushing the heavy cruiser Takao, all on a shoestring budget, in Takashi Yamazaki’s hit sci-fi thriller, nominated for a best VFX Oscar at this year’s Academy Awards.

Give Us More Ethan Hunt! VFXWorld

Declassifying the VFX of ‘Mission: Impossible - Dead Reckoning Part One’

ILM, led by Simone Coco and Jeff Sutherland, delivered between 1,100-1,200 shots on the Christopher McQuarrie spy thriller, including a gunfight in an Abu Dhabi desert sandstorm, a Rome car chase, and fight atop a speeding train, and star Tom Cruise’s famed motorbike cliff jump.

Sunny Days Return to Hala Headline News

RSP Reignites the Sun in Marvel Studios' ‘The Marvels’

The VFX studio tackled numerous large digital assets, creating the planet Hala and its vast city, taking it from brilliance to ruins, with the Sun’s initial luminous implosion and, ultimately, its miraculous rebirth.

TV VFX Headline News

Rising Sun Pictures Lights Up ‘Miss Minutes’ in ‘Loki’ Season 2

The VFX studio animates Disney+ series’ AI-driven character’s sinister transformation from friendly to deranged, delivering more than 125 shots, while also creating Loki’s green energy blasts and a digital extension to represent a blighted, working-class section of Chicago.

VFX Magic Headline News

Rodeo FX Shares ‘The Little Mermaid’ VFX Breakdown Reel

The studio contributed 259 shots across multiple sequences, including breathing life into iconic characters Sebastian, Flounder, and Scuttle – staying faithful to their original characters while integrating actual animal behavior.

We Want More Zombies VFXWorld

Wētā FX Flexes its Cordyceps in ‘The Last of Us’ VFX

Visual Effects Supervisor Simon Jung and Animation Supervisor Dennis Yoo talk clickers, bloaters, giraffes, and fungi, some of the captivating and ghastly visuals they helped produce for HBO’s critically acclaimed and wildly popular series, nominated for 25 Emmys including Outstanding Visual Effects in a Season or Movie.

Cassian! VFXWorld

Going ‘Rogue’ with the VFX of ‘Andor’

Production VFX supervisor Mohen Leo and Production VFX producer T.J. Falls picked up where they left off on Gareth Edward’s 2016 ‘Rogue One,’ helping deliver a whopping 3,843 visual effects shots, including the daring oceanic planet Narkina V prison escape, the Eye of Aldhani meteor shower, and the Fondor Haulcraft’s encounters with Fury-class Imperial interceptors, on the inaugural season of Lucasfilm and Disney+’s hit prequel series – nominated for an Outstanding Visual Effects Emmy.

Mando! VFXWorld

Upping the Virtual Production Ante in ‘The Mandalorian’ Season 3

Production VFX supervisor Grady Cofer and Co-Production Animation Supervisor Hal Hickel discuss how the most recent season of Lucasfilm and Disney+’s hit series – nominated for an Outstanding Visual Effects Emmy - took advantage of new digital tools and processes to better plan and capture more realistic acting performances in-camera, as well as animate their integration with CG characters and sequences.   

Different Day Different Doomsday VFXWorld

From Sensei to Biker: Wētā FX Takes Pogo for a Ride in ‘Umbrella Academy’

By Dan Sarto | Monday, August 21, 2023 at 11:49am

The leading visual effects company, led by VFX Supervisor Chris White, revisits one of the Netflix series most compelling – and fully CG – characters in Season 3’s ‘Marigold’ episode, nominated for an Outstanding Special Visual Effects in a Single Episode Emmy.

One Last Ride VFXWorld

Framestore Takes the Road to ‘Knowhere’ on ‘Guardians of the Galaxy Vol. 3’

Led by VFX Supervisor Stephane Naze, the company’s Montreal studio, alongside its London and Vancouver facilities, created Groot, Cosmo, their severed Celestial head HQ known as Knowhere, and the fight with Adam Warlock on Marvel Studios’ smash sci-fi adventure hit.

VFX for TV VFXWorld

Kaitlyn Yang Celebrates Being ‘American Born Chinese’

The VFX supervisor, born in China before coming to the U.S. at age 9, shares her work overseeing 1100 visual effects shots on the Disney+ series that included the trickster God Monkey King’s transformation from falcon to tiger to fish, various gravity-defying flying characters, digital doubles, and an ambitious waterfall setting for a dangerous cliff jump.

Stressed About Homework and Creatures Attaching to Your Spine VFXWorld

Freefolk Goes Back to School with ‘Fate: The Winx Saga’ VFX

The visual effects studio creates 334 shots for Season 2 of Brian Young and Netflix’s coming-of-age fantasy adventure about teenage fairies learning to master their powers while navigating love, rivalries, and a flock of bug-like Scrapers at their magical boarding school.

Pages