‘GOAT’ Director Tyree Dillihay Joins VIEW Conference 2026 Lineup
Director set to attend and talk about the production of Sony Pictures Animation’s animated sports comedy; event runs October 12-16 in Turin, Italy.
Director set to attend and talk about the production of Sony Pictures Animation’s animated sports comedy; event runs October 12-16 in Turin, Italy.
Latest version of the leading rendering system adds final-frame, real-time rendering in supported DCC viewports, Gaussian Splat relighting, expanded Chaos Arena tools for virtual production, faster CPU and GPU rendering, and broader hardware and platform support.
The company’s Research and Engineering leaders Neil Ashton, Ming-Yu Liu and Edward Liu will talk on advances in neural rendering, world models and AI-driven simulation next Monday, July 20; conference runs July 19-23 in Los Angeles.
The opening-day program, running July 19, brings studios and indies together for talks and networking on how games are made; sessions span accessibility, audio, VFX, performance capture, pipelines, and game development economics, with games programming continuing throughout the July 19-23 conference.
Joel Crawford and Januel P. Mercado will take the stage to share production insights and stories surrounding their new original animated comedy adventure hitting theaters on September 25; event runs October 12-16 in Turin, Italy.
The leading visualization company returns to Australia with a new operation led by executive producer Katrina Peers.
New Spike Lee short takes top prize; ‘Beyond Words’ and ‘18 Months’ also awarded; Production Sessions lineup to feature Wētā FX, Lightstorm, NASA, Pixar, ILM, and Google DeepMind.
The studio delivered 365 shots for Prime Video’s feature-length continuation of the hit series, including the glass floor collapse, Dubai tower finale, CG environments, vehicles, explosions and boat chase enhancements.
SIGGRAPH 2026 takes place July 19–23 at the Los Angeles Convention Center in Los Angeles, bringing together the computer graphics and interactive techniques community for a week of research presentations, production-focused sessions, exhibitions, screenings, technology demonstrations, and professional networking.
New release of dynamic camera system designed to give UE teams modular, adaptable tools for gameplay, cinematics, marketing content, virtual production, and in-engine storytelling is now available.
The trio of women film studio presidents – Skydance Animation, Sony Pictures Imageworks, and ILM respectively - adds to the key conference’s growing roster of in-person speakers heading to Turin, Italy October 12-16.
Built for filmmakers, studios, agencies, and creators, the new toolset lets artists assemble node graphs that mix live-action footage, plates, masks, references, and AI-generated elements; SwitchX API access now available for custom studio pipelines.
The hardware-agnostic software for end-to-end virtual production and in-camera VFX now incorporates expanded 3D workflows to work natively with USD, enhanced metadata tracking, Gaussian Splat rendering, and other enhancements.
New real-time virtual shot system enables filmmakers to visualize and develop projects collaboratively in 3D from the earliest stages of production.
Lam T. Nguyen and Austin Keeling dig deep into the complicated editing on the Prime Video sci-fi murder mystery, starring Chris Pratt and Rebecca Ferguson, about an AI judicial system that gives you just 90 minutes to prove your innocence.
Faith Sedlin and Brandon Fayette discuss how their company’s ProVis tools let actors and crew see digital assets with their own eyes, in real-time, blending live-action and CGI in-camera on the new season of Seth MacFarlane’s hit comedy.
Powerful new key toolset features announced that introduce ‘controllable, editable, and trustworthy’ AI-enabled functionality to unlock even greater artist creativity.’
A Televisual report says Sony Pictures Entertainment plans to shutter the leading visual effects studio, closing its VFX and virtual production operations after existing commitments are completed.
The company shares details on how its ProVis tools enhanced real-time visualization and production workflows on new season of the Seth MacFarlane comedy, enabling complex sequences blending live-action and digital elements to be executed in-camera.
James Cameron’s epic ‘Avatar’ sequel takes home 7 wins, including Outstanding Visual Effects in a Photoreal Feature, while Netflix and Sony Pictures Animation’s ‘KPop Demon Hunters’ led the animation categories with 3.
Oscar-nominated production VFX supervisor David Vickery describes how visual effects blended practical craft, digital innovations, and a director’s instincts to keep the latest ‘Jurassic’ franchise outing’s world of misfit dinosaurs feeling urgent and real.
Half measures are never an option for the prolific filmmaker, who shares insights into his expansive work on ‘Avatar: Fire and Ash,’ including the Ash Clan’s origins, Wind Traders mythology, Spider’s expanded arc, and collaboration between Wētā FX and ILM on 3,500 VFX shots for his second epic ‘Avatar’ sequel, which won a BAFTA yesterday and is nominated for multiple VES Awards and two Oscars.
Visual Effects Supervisor Ryan Tudhope produced 2,500 shots on Joseph Kosinski’s high-octane racing film, employing LiDAR-scanned track circuits, digitally re-skinned and augmented race cars, and tightly integrated practical photography to maintain realism at speed.
The Oscar and BAFTA-winning Senior Animation Supervisor and Senior VFX Supervisor discuss their team’s groundbreaking animation and visual effects work, including the challenging Tsyong and Medusoid creatures, on the latest record-shattering ‘Avatar’ sequel, now in theaters.
The visual effects supervisor details the Apple TV film’s dramatic, incredibly realistic portrayal of a school bus driver trying to get his passengers to safety as the entire town of Paradise, California is engulfed in flames that eventually claimed 85 lives in 2018, the deadliest wildfire in state history.