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Tagged With: CG environments

Life finds a way VFXWorld

How Milk VFX Built the Lost Worlds and Creatures of 'Surviving Earth'

The VFX studio delivered roughly 1,000 shots across the 8-part NBC and Peacock miniseries, building 73 animal types and 55 variations, running 100 environments through an Unreal Engine finishing pipeline, and carrying a scar on a juvenile's forehead all the way into adulthood.

Rawwwrrrr! VFXWorld

ILM VFX Brings ‘The Dinosaurs’ Back from Extinction

Mixing practical with partial and fully CG shots, the 4-part Netflix miniseries takes viewers back 235 million years to an Earth teeming with creatures big and small, feathered and scaled, all quite hungry.

Crime Amidst the Simmering Moorland Fires… After the Flood Headline News

Vine FX Delivers Smoldering VFX on 'After the Flood' Season 2

By Dan Sarto | Thursday, March 26, 2026 at 4:05pm

The Cambridge-based studio returns as sole vendor on the ITV crime drama, delivering 336 shots and 94 sequences combining fire simulation, Gaussian splatting, and invisible effects to support the series’ expanded environmental scope.

Rawwwrrrr! Headline News

Netflix Drops Trailer for ‘The Dinosaurs’ Documentary Series

By Dan Sarto | Thursday, February 5, 2026 at 11:35am

Steven Spielberg reunites with the team behind ‘Life on Our Planet’ and ILM to recreate prehistoric life, with big sharp pointy teeth, for the 4-part show; premieres March 6.

We Want More Zombies VFXWorld

Bringing the Hordes to Life: The VFX of ‘The Last of Us’ Season 2

From the ‘ants in an anthill’ frozen Infected to a monstrous bloater flamethrower fight, realistic CG dogs, and immense Jackson battle, Visual Effects Supervisor Alex Wang managed the delivery of 2,500 shots displaying incredible ambition, scope, and sophistication on the hit HBO post-apocalyptic drama series.

Hitting the Links Hard Headline News

Scanline VFX Shares ‘Happy Gilmore 2’ VFX Breakdown Reel

By Dan Sarto | Friday, August 29, 2025 at 4:12pm

The leading visual effects company delivered environment extensions, full environment replacements, and crowd duplication… plus some CG animated golf balls, on Adam Sandler and Netflix’s hit comedy sequel to Sandler’s seminal 1996 hockey-golf romp, ‘Happy Gilmore.’

You Had Me at Giant Alien Centipede VFXWorld

It’s All SecUnits and Alien Arthropods for DNEG’s ‘Murderbot’ VFX

Visual Effects Supervisor Jelmer Boskma and his team delivered 448 shots across 10 episodes, creating previs, techvis, alien environments, the titular security android, and a giant 2-headed centipede, on the hit Apple TV+ sci-fi comedy, now streaming, that just scored a Season 2 renewal.

The Ultimate Snow Day VFXWorld

ReDefine Produces Unreal Visual Effects for ‘The Eternaut’

VFX Supervisor Jordi Cardus Civit details how the studio balanced real-time workflows in Unreal Engine and complex simulations to help tackle snowstorms, CG creatures, and virtual environments in Netflix’s ambitious live-action adaptation of the iconic Latin American sci-fi graphic novel.

We Want More Zombies VFXWorld

DNEG Reconstructs a Nature-Reclaimed Seattle for ‘The Last of Us’ Season 2

VFX supervisor Stephen James, one of the show’s recent Best Special Visual Effects Emmy Award nominees, produced 356 shots across 36 sequences on the hit HBO series, filled with digital environments and water simulations that brought to life a version of Seattle overtaken by vegetation.

We Love Mr. Peanut! VFXWorld

Digital Domain Goes Retro-Futuristic with Robots on ‘The Electric State’ VFX

The leading VFX studio delivers over 850 shots, building 61 characters and 480 assets, including an eclectic cast of CG automatons voiced by the likes of Woody Harrelson, Alan Tudyk, Hank Azaria and Anthony Mackie, on the Joe and Anthony Russo sci-fi comedy adventure, now streaming on Netflix.

I Wouldn’t Go Down There VFXWorld

DNEG Creates 'Gorge-ous' VFX for Apple TV’s ‘The Gorge’

The leading creative company delivered 750 visual effects shots across 18 sequences, including cement sentry towers, surrounding forest, stars Miles Teller and Anya Taylor-Joy in action, and the expansive, mist-filled, and mysterious ravine itself.

Knull and Void VFX VFXWorld

Digital Domain Gets Symbiotic for ‘Venom: The Last Dance’

The leading VFX studio tackles imprisoned symbiote creator Knull, his home world Klyntar, and scores of monstrous creatures known as Xenophages on the final film of the Marvel and Sony ‘Venom’ trilogy starring Tom Hardy.

Oh Wilbur! VFXWorld

It’s Much More Than Horseplay for DNEG on ‘Venom: The Last Dance’ VFX

By Trevor Hogg | Wednesday, December 18, 2024 at 1:51pm

The leading creative studio delivers 500 shots across 11 sequences on the final film of the Marvel and Sony ‘Venom’ trilogy, including a Symbiote dance sequence, a battle atop an airplane, and the first non-human takeover… of a horse.

Different Day Different Doomsday VFXWorld

It’s All About the Viscosity in FOLKS’ ‘The Umbrella Academy’ Season 4 VFX

By Dan Sarto | Wednesday, October 23, 2024 at 3:52pm

The visual effects studio goes massive – and monstrous - with ‘The Blob,’ a bulbous, pustulous creature that threatens the very existence of humanity, on the final season of Netflix’s hit action comedy about a dysfunctional family of former child superheroes who must reunite to save the world; all seasons are now streaming.

No One Can Resist the Quantum Realm! VFXWorld

Realizing the Many Worlds of ‘Dark Matter’

VFX Supervisor John Heller and MPC VFX Supervisor Greg Astles share their adventures in bringing to life the multiple distinctive environments that anchor the acclaimed Apple TV+ sci-fi thriller.

All Must Choose VFXWorld

Wētā FX Delivers the Dragons - and More - for HBO’s ‘House of the Dragon’

VFX Supervisor Wayne Stables talks about how he and his team helped manifest a slew of dragons – without getting toasted – for HBO’s ‘Game of Thrones’ prequel.

All Must Choose Headline News

Rodeo FX Soars in ‘House of the Dragon’ Season 2 VFX Breakdown Reel

See how the studio created the show’s iconic, larger than life dragons with a seamless fusion of on-set footage and CG assets, each crafted to embody a distinct personality; the terrifyingly regal and composed Silverwing joins the hunt in the new season.

Costner Heads West VFXWorld

Ingenuity Studios Corrals the VFX in ‘Horizon: An American Saga Chapter 1’

Led by VFX supervisor J.P. Jaramillo, the company delivers 256 shots on Kevin Costner’s epic Western, including river, canyon, and town environments, digital horses and insects, and lots of fire, smoke, and rain.

VFX for television Headline News

MPC Shares ‘Vikings: Valhalla’ Season 3 VFX Breakdown Reel

Studio’s team delivers over 500 shots, including CG environments, rendering photoreal historical locations, and enhancing action with complex FX simulations; Season 3 now streaming on Netflix.

The Ex-Jedi Returns VFXWorld

The ‘Imperfect’ Visual Effects that Make ‘Ahsoka’ Shine

Award-winning VFX supervisor Richard Bluff talks about his work delivering more than 4,000 shots on the Disney+ Star Wars spinoff that has just been nominated for five Emmy Awards.

VFX for television Headline News

Whiskytree VFX Drops ‘Masters of the Air’ VFX Breakdown Reel

The visual effects studio recreates Nazi-occupied Paris, the decimation of Nuremberg, and the war-ravaged beaches of Normandy for the Apple TV+ American war drama miniseries, which follows the WWII airmen from the 100th Bomb Group.

We’re Free Fallin… in Space Headline News

VFX Breakdown Reel Highlights MPC’s ‘Atlas’ Free Fall from Space

Leading visual effects studio delivered 266 shots for director Brad Peyton’s sci-fi adventure; film stills and concept art help illustrate the work on full CG environments, set extensions, spaceships, digital doubles, and FX simulations for epic battle sequences.

VFX for television VFXWorld

‘Halo’ Season 2 Reflects the Wizardry of Its VFX Teams

VFX Supervisor Wojciech Zielinski talks about adding depth, breadth, and grit to the 2,596 visual effects shots produced for the second season of the hit Paramount+ sci-fi series, adapted from one of the most popular video game franchises of all time.

We Want More Psychohistory

Finding the Right VFX Equation for ‘Foundation’ Season 2

VFX supervisor Chris MacLean talks about the stunning visuals – 3,215 shots in all - that depict the worlds, characters, ships, and creatures of the hit sci-fi series, based on Isaac Asimov’s famed Hugo Award-winning sci-fi trilogy about Dr. Hari Seldon’s mathematical ‘psychohistory’ predictions; now streaming on Apple TV+.

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