Autodesk's New Flow Studio Tools Let Creators Block and Direct AI Shots in 3D
Extensive new feature release lays groundwork for expanded Maya and DCC integrations, AI-assisted scene construction and agent-driven directing.
Extensive new feature release lays groundwork for expanded Maya and DCC integrations, AI-assisted scene construction and agent-driven directing.
Latest version of the leading rendering system adds final-frame, real-time rendering in supported DCC viewports, Gaussian Splat relighting, expanded Chaos Arena tools for virtual production, faster CPU and GPU rendering, and broader hardware and platform support.
Tech giant’s SIGGRAPH 2026 announcements of new animation and VFX workflow capabilities include MotionMaker Bring Your Own Data in Maya, 3D Gaussian Splats in 3ds Max, Review in Flow Production Tracking and real-time Arnold viewport rendering in Maya.
Production VFX supervisor Jay Worth discusses building the Mojave wasteland, bringing the iconic Deathclaw to life, expanding Ghoul effects work, and balancing practical craftsmanship with large-scale visual effects on the hit Prime Video series.
Powerful new key toolset features announced that introduce ‘controllable, editable, and trustworthy’ AI-enabled functionality to unlock even greater artist creativity.’
Visual effects studio delivered 240 shots across all 8 episodes, focusing on weapon enhancements and complex transformations on the hit Netflix adventure series.
Studio delivers 192 shots, featuring exploding people, blood, guts, and lots of Radroaches, including 37 shots in Episode 101 and 39 in Episode 108, on the hit Prime Video sci-fi Western series.
Users can now batch add-to-cart, batch download, and batch export assets directly to the digital content creation (DCC) tool with one click.
Plug-in integrates AI and features Flow-connected workflows; updates to Maya and 3ds Max include modeling improvements, liquids in Bifrost, OpenUSD improvements, and OpenPBR integration.
Updates include the new ‘Filled Path’ feature for Substance 3D Painter; improved rendering for Substance 3D Designer; and the Substance 3D Indie Bundle for independent creators who want access to professional-grade tools at a lower price.
At this year's Autodesk Univerisity, with the help of Mikros Animation, Digital Fish, and Wonder Studio, the tech giant demonstrated a slew of program feature updates and improvements across its product lineup, all designed to increase creative productivity and lower barriers for great storytelling.
New Gaussian Splat support lets users quickly create 3D environments from photos or videos; 20+ new features and improvements range from creative scatter options to firefly removal.
Showcasing the best 3D character design and animation made with the company’s powerful character production ecosystems, the contest has awarded cash and prizes valued at over USD$47,500 to winners in multiple categories including ‘Best Character Design,’ ‘Best Character Animation’ and ‘Best AccuRIG Character.’
AU 2024 runs October 15-17 in San Diego and invites artists and creative professionals to learn about emerging technologies, innovative techniques, and hear from leading industry experts both in-person and online.
Mozambique-based FX Animation Studios owner Nildo Essá discusses how his 2-person team’s feature film production pipeline featuring iClone, Character Creator 4, LIVE LINK and CC Control Rig enables seamless transfer of data to and from Unreal Engine, enabling real-time animation editing, character control, and synchronized camera movements.
Discover the future of entertainment production with the groundbreaking collaboration between NVIDIA and HPC solution provider Exxact - uncover the power of OpenUSD and NVIDIA Omniverse™ Enterprise in revolutionizing the Media & Entertainment (M&E) landscape.
To celebrate Star Wars Day, the tech leader has announced its May the Fourth campaign, a month-long contest for superfans to design their own droid using Maya, 3ds Max, or Fusion.
The new toolset enables the moving of 3D scenes quickly from industry-standard creation tools onto LED screens without the slow data conversion process.
A library of more than 500 handkey motions, including unique, stylized interactions and movements such as walk, talk, and run, lets animators easily add zest to 3D cartoon productions.
Plug-In offers CoreWeave users faster and easier rendering within creative environments, streamlining Conductor’s use with the open-source 3D software.
New MaterialX and USD Support, faster workflows, and V-Ray GPU updates and enhancements allow artists to complete their USD pipeline with smooth photoreal rendering across teams and tools in real-time.
Running November 13-15, the M&E-focused virtual event invites artists and creative professionals to learn about emerging technology, master cutting-edge techniques, and participate in live portfolio reviews – free!
Three presenters at NVIDIA GTC, the conference for AI and the metaverse, talked about their adoption of real-time virtual production integrated with the technology giant’s end-to-end platform for building and operating 3D virtual worlds, a growing movement supported by Exxact Corporation, a Fremont, CA-based provider of high-performance computing solutions.
The summer heats up with enhanced Maxon One subscription offerings, including Jitter added to Redshift, MatCap Shader Node and Support for Maya on Mac, and Improved Trapcode Workflows.
Innovative tool allows creators to easily search the company’s extensive model and materials library and seamlessly import assets into 3D content creation tools like Unreal Engine 5, Blender, and Autodesk Maya and 3ds Max.