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Category: AI

The Pitch Is In Headline News

Registration Opens: SIGGRAPH Asia Heads to Kuala Lumpur December 1-4

By Dan Sarto | Friday, August 7, 2026 at 12:21pm

Annual computer graphics conference brings professionals, academics, educators and students together to gain and share insights in cutting-edge technology across animation, VFX, gaming and immersive experiences.

We're On Cloud Nine Headline News

Bob Gaudette and Kirk Hipkiss Launch AI Film and TV Production Studio Nolia

By Dan Sarto | Thursday, August 6, 2026 at 5:04pm

Toronto company is built around original IP, with 'The Little Cloud Thief' in development for both feature and episodic; Gaudette's 8-minute short took the $50K Grand Prix at this year's Runway AI Festival.

Whistle While You Task Headline News

ILM and Pixar Named in Disney's AI Push as Cost Cuts Continue

By Dan Sarto | Wednesday, August 5, 2026 at 5:57pm

SEC filing shows company has put money behind machine learning at Disney Research Studios and Walt Disney Imagineering, promising a creative process that stays 'human-centered' - pledge lands after job reductions at Pixar earlier this year, and follows the company's creation of an internal oversight unit for the technology.

Directing in 3D Headline News

Autodesk's New Flow Studio Tools Let Creators Block and Direct AI Shots in 3D

By Dan Sarto | Tuesday, August 4, 2026 at 7:51am

Extensive new feature release lays groundwork for expanded Maya and DCC integrations, AI-assisted scene construction and agent-driven directing.

Business Headline News

‘The Normal MFer’ Posts First-Season YouTube Audience Growth

By Dan Sarto | Tuesday, July 28, 2026 at 1:37pm

Viewership increased dramatically after CC0 Studios and The Hive Studio partnered with AI audience simulation platform Chronicle Media to expand the series’ organic reach.

Technology Headline News

Chaos Releases V-Ray 7 Update 4

By Dan Sarto | Monday, July 27, 2026 at 3:36pm

Latest version of the leading rendering system adds final-frame, real-time rendering in supported DCC viewports, Gaussian Splat relighting, expanded Chaos Arena tools for virtual production, faster CPU and GPU rendering, and broader hardware and platform support.

Ah… the Smell of Creativity Headline News

Utopai Studios Developing ‘The Most Serious Fart’ Animated Feature

By Dan Sarto | Monday, July 27, 2026 at 2:24pm

Best-selling author Mike Bender will write and direct the film about a fart frustrated about always being treated as a joke, with Russell Hollander producing.

AI in Animation Headline News

Higgsfield Debuts ‘Kök Börü’ Showcasing Hybrid Human-AI Animation Pipeline

By Dan Sarto | Thursday, July 23, 2026 at 11:15am

Premiering at SIGGRAPH 2026, the new 15-minute animated short, a historical drama rooted in Central Asian folklore, was created by a team of 12 in 2 weeks on the Higgsfield platform powered by NVIDIA.

The Latest in 3D Tools Headline News

Autodesk Adds Maya, 3ds Max, Flow Production Tracking and Arnold Tools

By Dan Sarto | Thursday, July 23, 2026 at 9:30am

Tech giant’s SIGGRAPH 2026 announcements of new animation and VFX workflow capabilities include MotionMaker Bring Your Own Data in Maya, 3D Gaussian Splats in 3ds Max, Review in Flow Production Tracking and real-time Arnold viewport rendering in Maya.

Cutting Edge Previs On the Horizon Headline News

Lightcraft Technology Opens Spark Story Beta at SIGGRAPH 2026

By Dan Sarto | Monday, July 20, 2026 at 1:17pm

The tech company has launched a rolling beta of its interactive previs tool, with new features including a 3D asset library, real-time compositing, Spark Atlas and direct USD file loading.

Technology Headline News

Foundry Releases AI-Powered SmartRoto Plugin for Nuke

By Dan Sarto | Friday, July 17, 2026 at 12:07pm

Available for Nuke, NukeX, Nuke Studio and Nuke Indie, the tool acts as a specialized roto assistant that moves and deforms splines from initial input frames; artists can refine generated shapes, lock splines and keep workflows inside Nuke’s existing Roto node.

Technology Headline News

SIGGRAPH 2026 Experience Hall to Showcase 5 Interactive Programs

By Dan Sarto | Friday, July 17, 2026 at 10:56am

Spatial Storytelling, the Immersive Pavilion, the Art Gallery, Emerging Technologies and the in-person Hands-On Courses track spotlight boundary-pushing tools and interactive techniques; conference runs July 19-23.

Technology Headline News

Foundry Launches Griptape Enterprise for Secure AI-Accelerated VFX Workflows

By Dan Sarto | Thursday, July 16, 2026 at 9:25am

New tier adds studio-controlled licensing, project management and governance tools for high-end media production, giving pipeline supervisors control over which AI models artists use; studios can run workflows on-premises or in private cloud infrastructure to keep sensitive IP, prompts and training data inside the facility.

People Headline News

Framestore Adds 3 Senior Leaders to Design Studio

By Dan Sarto | Tuesday, July 14, 2026 at 10:43am

Ric Comline joins as executive creative director, Thierry Levy as executive producer and Sean Cooper as creative director; the London-based trio to focus on expanding advertising and brand work while supporting global episodic, immersive and film projects.

Technology Headline News

NVIDIA ‘Neural Rendering, World Models and Simulation’ Keynote Set for SIGGRAPH 2026

By Dan Sarto | Monday, July 13, 2026 at 11:38am

The company’s Research and Engineering leaders Neil Ashton, Ming-Yu Liu and Edward Liu will talk on advances in neural rendering, world models and AI-driven simulation next Monday, July 20; conference runs July 19-23 in Los Angeles.

Technology Headline News

SIGGRAPH 2026 Launches New Games Summit Track

By Dan Sarto | Monday, July 13, 2026 at 10:37am

The opening-day program, running July 19, brings studios and indies together for talks and networking on how games are made; sessions span accessibility, audio, VFX, performance capture, pipelines, and game development economics, with games programming continuing throughout the July 19-23 conference.

Who Doesn’t Want to Extend Their Digital Reach? Headline News

Pocket.watch Drops 'Rabbit Hole' Trailer, Show Premieres July 13 on Disney+ and Hulu

By Dan Sarto | Wednesday, July 8, 2026 at 1:33pm

The innovative, 10-episode creator-led variety series brings together 36 digital creators for teens from YouTube, TikTok, Instagram and Twitch with a combined 675 million followers.

Awards Headline News

‘Apart’ Wins Best in Show at SIGGRAPH 2026 Computer Animation Festival

By Dan Sarto | Tuesday, June 23, 2026 at 1:37am

New Spike Lee short takes top prize; ‘Beyond Words’ and ‘18 Months’ also awarded; Production Sessions lineup to feature Wētā FX, Lightstorm, NASA, Pixar, ILM, and Google DeepMind.

That’s the 2nd Biggest Roach I’ve Ever Seen! VFXWorld

Inside the 3,200-Shot VFX Challenge of ‘Fallout’ Season 2

By Dan Sarto | Monday, June 22, 2026 at 4:20pm

Production VFX supervisor Jay Worth discusses building the Mojave wasteland, bringing the iconic Deathclaw to life, expanding Ghoul effects work, and balancing practical craftsmanship with large-scale visual effects on the hit Prime Video series.

A Visual Tour de Force ANIMATIONWorld

Hisko Hulsing Talks ‘Danse Macabre’

In an expansive and intimate interview with Johannes Wolters, the ‘Undone’ and ‘Junkyard’ director discusses his new animated short, premiering this week in Annecy, an intense visual exploration of Dmitri Shostakovich’s Allegro from his 10th Symphony, based on 79 original oil paintings.

Business Events

SIGGRAPH 2026

By Dan Sarto | Wednesday, June 10, 2026 at 10:56am
Begins: July 19, 2026

SIGGRAPH 2026 takes place July 19–23 at the Los Angeles Convention Center in Los Angeles, bringing together the computer graphics and interactive techniques community for a week of research presentations, production-focused sessions, exhibitions, screenings, technology demonstrations, and professional networking. 

People Headline News

Black Kite Studios Names Phil Oldham and Jonathan Box Creative Directors

By Dan Sarto | Tuesday, June 2, 2026 at 11:11am

Pair will work closely with executive creative director Adam Crocker in shaping the company’s creative offerings and expansion.

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