Autodesk's New Flow Studio Tools Let Creators Block and Direct AI Shots in 3D
Extensive new feature release lays groundwork for expanded Maya and DCC integrations, AI-assisted scene construction and agent-driven directing.
Extensive new feature release lays groundwork for expanded Maya and DCC integrations, AI-assisted scene construction and agent-driven directing.
The leading animation studio translated the iconic property’s 2D origins into a fully realized 3DCG feature, exploring character deformation, lightweight rigs, and Houdini-driven workflows, balancing between stylization and realism for a look that still feels unmistakably SpongeBob.
Billed as a ‘journey beyond the threshold of sanity’ featuring Hap, a mad scientist and his cat Mello, the new animated short from Burnt Toast and his company Doodles brings together the music of stars like Pharrell Williams and Lil Wayne with hand-drawn and CG animation that required all new pipelines, processes, and the tightest of schedules.
The new system blends 2D and 3D techniques, promising to blur the line between concept art and production.
Co-founders Clément Calvet and Jérémie Fajner went from 2 artists working in their living room to 600 artists working in Paris, Milan, and as of next month, a brand-new location – with USD pipeline - in France’s growing animation hub.
Watch it here - launching live today as part of Epic Games’ ‘Future of Animated Storytelling’ presentation, the animated short is one of the first crafted entirely in the cloud using Unreal Engine – without compositing - by a team of artists collaborating virtually from around the world.
Company shares the first formal look at one of the first shorts rendered entirely in Unreal Engine – without compositing - by a global team of artists all working virtually in the cloud; Epic’s five-day virtual event, running through July 1, features free online presentations and panels showcasing the adoption of Unreal technology by film and television studios of all sizes.
Company's week-long celebration begins with the release of its new 100-page guide, a deep dive into using the Unreal Engine for real-time animation; event programming showcases the latest tools, workflows, and free learning resources in the Epic Games ecosystem.