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Tagged With: Concept Art

Technology Headline News

SIGGRAPH 2026 Experience Hall to Showcase 5 Interactive Programs

By Dan Sarto | Friday, July 17, 2026 at 10:56am

Spatial Storytelling, the Immersive Pavilion, the Art Gallery, Emerging Technologies and the in-person Hands-On Courses track spotlight boundary-pushing tools and interactive techniques; conference runs July 19-23.

Technology Headline News

NVIDIA ‘Neural Rendering, World Models and Simulation’ Keynote Set for SIGGRAPH 2026

By Dan Sarto | Monday, July 13, 2026 at 11:38am

The company’s Research and Engineering leaders Neil Ashton, Ming-Yu Liu and Edward Liu will talk on advances in neural rendering, world models and AI-driven simulation next Monday, July 20; conference runs July 19-23 in Los Angeles.

Celebrating Excellence in Concept Design Headline News

‘Creating Worlds: The Disney and 20th Century Studios Cinematic Art of Dylan Cole’ Released

By Dan Sarto | Tuesday, November 18, 2025 at 11:30am

The Oscar-nominated co-production designer of ‘Avatar: The Way of Water,’ who oversees design on the ‘Avatar’ franchise, shares his incredible artwork, including concept sketches, posters, and matte paintings, from a 20-year career.

It’s an Unreal Short ANIMATIONWorld

How I Made ‘New Specimen’ in Unreal Engine 5

By Dan Sarto | Monday, October 27, 2025 at 4:48pm

Dimitri Vallein, a real-time 3D director and technologist, shares with AWN a comprehensive breakdown of his short film project and how it was created, animated, simulated, and rendered using UE5.

: Computer Graphics Conference Events

PIXELvienna Conference

Begins: November 13, 2025

The immersive computer graphics and animation conference brings together professionals, enthusiasts, and students to explore trends in digital art, animation, visual effects, and game development; November 13-15 in Vienna, Austria.

Learn from the Masters Headline News

ADAPT ONE Launches ‘ADAPT Live’ Webinar Series

The exclusive online series, which features artist Lorin Wood, kicks off this September with live demos, lectures, and Q&As for artists worldwide.

So We’re Fishing for Goats Now? One Pixel Brush ANIMATIONWorld

‘Christo the Civilized Barbarian’: A True DIY Animated Adventure

One Pixel Brush founder, award-winning concept artist Shaddy Safadi, talks about his Annecy Cristal-winning 3DCG short comedy, years in the making, which he wrote, directed, voiced all characters for, and self-financed, that’s set in 400 AD, when decency, decorum and cleanliness were not high priorities.

We Return to Piltover and Zaun ANIMATIONWorld

Riot Games and Fortiche Push Every Possible Boundary in ‘Arcane’ Season 2

Alex Yee, Jason Chan, Arnaud-Loris Baudry, and Julien Georgel take a deep dive into the expansive and challenging visual development – concept art, background designs, character designs, props and colorscripts – that helped turn a battle royale game into a stunning, compelling, and emotionally driven Netflix series.

Events Events

Lightbox Expo 2025 - Save the Date

Begins: October 24, 2025

The 3-day annual event returns to the Pasadena Convention Center October 24-26 celebrating the best in live-action, animation, illustration, and gaming with panels, programs, and demos featuring industry leading artists, creators, and studios.

Animation Festival Events

Animayo Festival 2025

Begins: May 7, 2025

Established in 2006, the Oscar qualifying event returns to Canaria, Spain May 7-10, 2025; the event promotes creative development in animation, visual effects and new technologies.

Blitz VFXWorld

Andrew Whitehurst Recreates the WWII Bombing of London for ‘Blitz’

The Oscar-winning VFX supervisor helped plan, design and deliver 500 visual effect shots for the Steve McQueen period drama about a 9-year-old evacuee who tries to journey back home to find his mother, turning back the clock to depict the devastating effects on the city and its people of the Nazi aerial attacks on England.

Arrakis Beckons VFXWorld

Paul Lambert Returns to Arrakis for ‘Dune: Part Two’ VFX

The Oscar-winning VFX supervisor once again teams up with filmmaker Denis Villeneuve for the second of three adaptations of Frank Herbert’s seminal sci-fi tome, shooting practical wherever possible to capture the right desert light, shadow and tone.

From Creatures to Life on Other Worlds Headline News

Iron Circus Comics Launches ‘Other Worlds: The Art of Alex Ries’ Kickstarter

The 300+ page hardcover promises a collection of professional, personal, and unpublished art from the iconic designer’s ‘Subnautica,’ Wētā Workshop, and ‘Godzilla’ work.

Events Events

LightBox Expo 2024

Begins: October 25, 2024

The 3-day event returns to Pasadena to celebrate the best in live-action, animation, illustration, and gaming with panels, programs, and demos featuring industry leading artists, creators, and studios; the event runs October 25-27.

VFX for television VFXWorld

‘Halo’ Season 2 Reflects the Wizardry of Its VFX Teams

VFX Supervisor Wojciech Zielinski talks about adding depth, breadth, and grit to the 2,596 visual effects shots produced for the second season of the hit Paramount+ sci-fi series, adapted from one of the most popular video game franchises of all time.

VFX for television Headline News

MPC Shares ‘Halo’ Season 2 VFX Breakdown Reel, Concept Art

The company delivered 97 shots for the popular action-adventure sci-fi series’ second season, including futuristic set extensions, full CG city environments, hologram inserts, and destruction FX simulations for battle scenes, vehicles, and crowds.

Feature Film VFX VFXWorld

Rodeo FX Provides VFX ‘Help’ to Netflix’s ‘Damsel’

Led by VFX supervisor Mathieu Dupuis, the studio’s visual effects work brings audiences back to medieval times, with a touch of faerie tale and fantasy elements, including unique castles, enchanting countryside, and the spikey Stone Mountain cave where the titular character, played by Millie Bobby Brown, meets a fire-breathing dragon.

People Headline News

Steamroller Animation Names Shawn Dunn CTO

Hailing from Epic Games, Original Force and Wētā FX, the 28-year industry veteran will oversee and guide the studio’s technological vision and exploration of real-time workflows to produce feature-quality animation.

Diversity in Animation ANIMATIONWorld

Phillip Boutté Jr. and Michael Uwandi Talk ‘Building Character: Sketch to Screen’

By Dan Sarto | Tuesday, January 30, 2024 at 3:54pm

At their January 20 Academy Museum presentation, moderated by Oscar-winning director Peter Ramsey, the 9B Collective co-founders discussed concept design, building great characters, and how they strive to support and inspire young BIPOC artists with the conceptual creativity that will fuel their imaginations for years to come.

VFX Magic Headline News

MPC Shares ‘Transformers: Rise of the Beasts’ VFX Breakdown Reel

See how the leading visual effects studio delivered 896 shots on Paramount Pictures’ newest entry in the ‘Transformers’ universe, including creating multiple large-scale full CG and digital set extensions, including one that transported the present-day New York skyline back to 1994.

More Middle-earth Nastiness VFXWorld

Wētā FX Supercharges the Visuals in ‘The Rings of Power’

In its latest contribution to the prodigious ‘The Lord of the Rings’ franchise, Prime Video’s expansive series now nominated for 6 Emmy’s including Outstanding Special Visual Effects, pioneering visual effects company Wētā FX, led by VFX Supervisor Ken McGaugh, makes subterranean kingdoms pulse with life and creatures like Balrogs, Snow Trolls, and Wargs be the nastiest they can be.

Generative AI in Animation Design ANIMATIONWorld

Chad Nelson Talks ‘Critterz’ and the Future Role of AI

The writer and director of the first animated short whose imagery was entirely generated with OpenAI’s DALL-E takes a deep dive into the nuts and bolts of AI production and what this hard charging, disruptive technology could mean for M&E.

One Last Ride VFXWorld

Framestore Takes the Road to ‘Knowhere’ on ‘Guardians of the Galaxy Vol. 3’

Led by VFX Supervisor Stephane Naze, the company’s Montreal studio, alongside its London and Vancouver facilities, created Groot, Cosmo, their severed Celestial head HQ known as Knowhere, and the fight with Adam Warlock on Marvel Studios’ smash sci-fi adventure hit.

VFX Magic Headline News

MPC Shares VFX and Animation From ‘Transformers: Rise of the Beasts’

Studio created multiple large-scale full CG and digital set extensions, including one that transported the present-day New York skyline back to 1994; a team of 1,000+ artists across London, Montreal, Bangalore, LA, Toronto, and Adelaide delivered 896 shots, including 18 of the movie’s characters.

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