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Tagged With: Real-time Animation

Get an Unreal Education! Headline News

Studio Arts Launches ‘Unreal Connectors’ Training Program

Offered in partnership with Epic Games, the online program provides skills-building training based on the Unreal Fellowship curriculum, opening up new career opportunities in an industry ripe with demand for UE artists; the program runs August 15-September 9.

It’s Unreal! Headline News

Preymaker Drops ‘Blue’ Trailer as Part of Epic Games’ ‘Animation Week’

Company shares the first formal look at one of the first shorts rendered entirely in Unreal Engine – without compositing - by a global team of artists all working virtually in the cloud; Epic’s five-day virtual event, running through July 1, features free online presentations and panels showcasing the adoption of Unreal technology by film and television studios of all sizes.

The Worlds of Film and Games Collide Headline News

Epic Games Drops ‘The Matrix Awakens: An Unreal Engine 5 Experience’ Tech Demo

Behind-the-scenes making-of video spotlights how far we’ve come since the 1999 release of ‘The Matrix;’ creation of photorealistic virtual worlds with tools like MetaHuman Creator and procedural city generation systems open new possibilities in filmmaking.

It’s in the cloud! Headline News

Pixomondo Looks to AWS for Virtual Production Stage Collaboration

Leading VFX studio has integrated Amazon Web Services into its next-gen entertainment production workflow to optimize remote connectivity and support real-time iterations for immediate review and feedback.

Show Us Your Work! Headline News

Call for Submissions: SIGGRAPH Asia 2022 Computer Animation Festival

By Dan Sarto | Friday, May 20, 2022 at 7:08am

Entries now being accepted in multiple categories, including shorts, visualizations, VFX sequences, game cinematics, and real-time pieces; deadline to enter is July 31, 2022.

virtual production Headline News

Impossible Objects Corrals NVIDIA RTX and Unreal Engine on ‘Diablo Immortal’ Cinematic

By Dan Sarto | Tuesday, May 17, 2022 at 12:10pm

Harnessing enhanced virtual production workflows based on real-time rendering, the studio blends live-action and VFX in an epic battle set on the surface of a Google Pixel phone in a live actor’s living room.

VFX Training VFXWorld

Going Beyond the ‘Call of Duty’ in Beyond-FX’s VFX Apprenticeship Program

CEO Keith Guerrette and his studio have developed a part-time, paid program that provides participants with skills training, mentorship, and hands-on real-time game development experience to better help them get a leg up in the industry.

Doing it in Real-Time ANIMATIONWorld

Nexus Studios Helps ‘The Legend of Vox Machina’ Characters Go Live

Executive producer Julia Parfitt and director Patrick Osborne talk about how they brought a real-time animated Grog and Scanlan to the Season 1 Finale Watch Party for the hit Prime Video series.

Real-time Animation ANIMATIONWorld

‘The Jolliest Elf’: Animating Fun Time in Real-Time

Chad Eikhoff, TRICK 3D’s founder and director of the Kidoodle TV and Discovery Kids animated series about Santa's North Pole reality talent show, discsses the challenges of producing episodic content – in a pandemic - with a real-time animation production pipeline using Unreal Engine and motion capture.

Technology Headline News

Unreal Engine 5 Preview Released

By Dan Sarto | Tuesday, February 22, 2022 at 1:57pm

Users can now access the software with all features intended for final release, and are encouraged to experiment with new tools and workflows and otherwise put the program through its paces to help identify any remaining glitches.

Technology Headline News

Epic Games Shares 2022 Unreal Engine Growth

Check out the real-time round-up: explore emerging trends in the metaverse and impact on real-time 3D technology; and watch the ‘Virtual Production Sizzle Reel 2022’ to see how Unreal engine, virtual production and in-camera VFX is feeding an explosion of creativity.

Business Headline News

Cyber Group Studios Acquires Majority Stake in Graphilm Entertainment

The strategic partnership bolsters studio’s ability to meet growing global demand for kids and family content while giving the award-winning entertainment company additional resources to develop, produce and distribute its original IP.

Real-time Animation Headline News

Cyber Group Launches ‘Giganto Club’ on YouTube Kids

Created with motion capture driven by XSENS technology and powered by Epic Games’ Unreal Engine, the studio’s first fully digital native real-time kids’ animated series is now available globally.

Business Headline News

Spire Animation Secures $20 Million from Epic Games and Connect Ventures

By Dan Sarto | Tuesday, February 1, 2022 at 1:41pm

Investment will enable Unreal Engine integration into studio’s feature film animation pipeline to allow simultaneous build out of worlds and experiences for the metaverse; Danny McBride’s ‘Trouble’ set as first project to use new collaborative real-time technology.

Technology Headline News

Autodesk Releases Unreal Live Link Maya Plugin

Developed in collaboration with Epic Games, the new plugin supports seamless animation data exchange between Maya and Unreal Engine to expedite virtual production and game development workflows.

Business Headline News

It’s Done: Unity Completes Weta Digital Acquisition

The real-time content development platform finalizes its US$1.625 billion purchase of the legendary VFX studio’s digital tools, pipeline and engineering talent; VFX teams now operating as standalone WetaFX under CEO Prem Akkaraju and majority owner Sir Peter Jackson. 

The Best in CG Animation Headline News

‘Twenty Something’ Takes Best in Show at SIGGRAPH Asia 2021 Computer Animation Festival

‘Le Retour des Vagues’ and ‘Les larmes de la Seine’ each awarded Best Student Project in first-ever tie; ‘Only a Child,’ a visual poem created by over 20 animation directors, wins Jury Special award.

Technology VFXWorld

What Does the Unity – Weta Digital Deal Mean for the VFX Industry?

By Dan Sarto | Wednesday, November 17, 2021 at 12:55pm

DNEG CEO Namit Malhotra weighs in on what he calls a ‘landmark agreement’ that will fuel the progression and application of new production tools, technology, and workflows in areas such as movies, TV, games, metaverses, VR, and theme park rides.

Technology Headline News

Noitom and Trick 3D Bring ‘The Jolliest Elf’ Home for the Holidays

Companies team up, using cutting edge mocap and real-time rendering technology with Unreal Engine to deliver all-new, 12-episode 3D animated series in less than one year.

Business Headline News

Unity to Acquire Weta Digital's Tools and Technology

By Dan Sarto | Tuesday, November 9, 2021 at 2:49pm

Deal calls for purchase of leading VFX studio’s proprietary software systems, pipeline, and engineering talent; Oscar-winning VFX team will become WetaFX, remaining under Peter Jackson’s majority ownership and helmed by CEO Prem Akkaraju.

Real-time Animation in Unreal Engine Headline News

Don’t Miss Epic’s ‘Animation Workflows Using Unreal Engine and Maya’ Webinar

By Dan Sarto | Thursday, November 4, 2021 at 12:56pm

Coming Wednesday, November 10, virtual event will show how to create stylized character-based animation using UE and Autodesk Maya, exploring open standards like Alembic and USD to quickly move work between the two platforms.

Technology Headline News

Rokoko Announces Smartsuit Pro II

Next gen mocap suite features easy use and setup, allowing real-time animation anywhere; upgrades include ready multi-level tracking, optimization for high impact, and native integration into the Rokoko Smartgloves – now available for preorder.

People Headline News

Nexus Studios Welcomes Kim Adams

Oculus Story Studio and Google Spotlight Stories alum brings experience in emerging production platforms; will support studio’s focus on growth in real-time animation and immersive storytelling.

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