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Tagged With: SIGGRAPH 2026

AI in Animation Headline News

Higgsfield Debuts ‘Kök Börü’ Showcasing Hybrid Human-AI Animation Pipeline

By Dan Sarto | Thursday, July 23, 2026 at 11:15am

Premiering at SIGGRAPH 2026, the new 15-minute animated short, a historical drama rooted in Central Asian folklore, was created by a team of 12 in 2 weeks on the Higgsfield platform powered by NVIDIA.

The Latest in 3D Tools Headline News

Autodesk Adds Maya, 3ds Max, Flow Production Tracking and Arnold Tools

By Dan Sarto | Thursday, July 23, 2026 at 9:30am

Tech giant’s SIGGRAPH 2026 announcements of new animation and VFX workflow capabilities include MotionMaker Bring Your Own Data in Maya, 3D Gaussian Splats in 3ds Max, Review in Flow Production Tracking and real-time Arnold viewport rendering in Maya.

Cutting Edge Previs On the Horizon Headline News

Lightcraft Technology Opens Spark Story Beta at SIGGRAPH 2026

By Dan Sarto | Monday, July 20, 2026 at 1:17pm

The tech company has launched a rolling beta of its interactive previs tool, with new features including a 3D asset library, real-time compositing, Spark Atlas and direct USD file loading.

Technology Headline News

Foundry Releases AI-Powered SmartRoto Plugin for Nuke

By Dan Sarto | Friday, July 17, 2026 at 12:07pm

Available for Nuke, NukeX, Nuke Studio and Nuke Indie, the tool acts as a specialized roto assistant that moves and deforms splines from initial input frames; artists can refine generated shapes, lock splines and keep workflows inside Nuke’s existing Roto node.

Technology Headline News

SIGGRAPH 2026 Experience Hall to Showcase 5 Interactive Programs

By Dan Sarto | Friday, July 17, 2026 at 10:56am

Spatial Storytelling, the Immersive Pavilion, the Art Gallery, Emerging Technologies and the in-person Hands-On Courses track spotlight boundary-pushing tools and interactive techniques; conference runs July 19-23.

The NFB Goes Splat Headline News

NFB Brings Gaussian Splatting Animation Session to SIGGRAPH

By Dan Sarto | Wednesday, July 15, 2026 at 9:15am

Eloi Champagne will lead the July 22 Birds of a Feather session with Jimmy Fournier, covering Gaussian-based animation workflows, hybrid pipelines and production uses from acquisition through delivery, with examples from NFB works in progress and technical explorations involving the NVIDIA Spatial Intelligence Lab and the Dynamic Graphics Project lab at the University of Toronto.

Technology Headline News

NVIDIA ‘Neural Rendering, World Models and Simulation’ Keynote Set for SIGGRAPH 2026

By Dan Sarto | Monday, July 13, 2026 at 11:38am

The company’s Research and Engineering leaders Neil Ashton, Ming-Yu Liu and Edward Liu will talk on advances in neural rendering, world models and AI-driven simulation next Monday, July 20; conference runs July 19-23 in Los Angeles.

Technology Headline News

SIGGRAPH 2026 Launches New Games Summit Track

By Dan Sarto | Monday, July 13, 2026 at 10:37am

The opening-day program, running July 19, brings studios and indies together for talks and networking on how games are made; sessions span accessibility, audio, VFX, performance capture, pipelines, and game development economics, with games programming continuing throughout the July 19-23 conference.

Awards Headline News

‘Apart’ Wins Best in Show at SIGGRAPH 2026 Computer Animation Festival

By Dan Sarto | Tuesday, June 23, 2026 at 1:37am

New Spike Lee short takes top prize; ‘Beyond Words’ and ‘18 Months’ also awarded; Production Sessions lineup to feature Wētā FX, Lightstorm, NASA, Pixar, ILM, and Google DeepMind.