Foundry Releases Katana 9.0 with New UsdSuperLayer
Latest version of the look development and 3D lighting software includes new framework that allows direct editing of USD primitives at the node graph level via the Python API.
Latest version of the look development and 3D lighting software includes new framework that allows direct editing of USD primitives at the node graph level via the Python API.
Set to end ‘render lag,’ middleware app integrates genAI and quantum computing directly into existing professional workflows, such as Universal Scene Description (USD), Houdini, Maya, and Unreal Engine.
The most significant version release in a decade introduces RenderMan XPU final-frame renderer, replacing the current RIS architecture; the complete program rewrite takes full advantage of modern hardware platforms.
Updates include the new ‘Filled Path’ feature for Substance 3D Painter; improved rendering for Substance 3D Designer; and the Substance 3D Indie Bundle for independent creators who want access to professional-grade tools at a lower price.
Discover the future of entertainment production with the groundbreaking collaboration between NVIDIA and HPC solution provider Exxact - uncover the power of OpenUSD and NVIDIA Omniverse™ Enterprise in revolutionizing the Media & Entertainment (M&E) landscape.
Newest version includes enhanced technology features such as XPU Advancements and Interactive Denoising; core improvements include faster instancing and texture read parallelism and improvements in RenderMan's Stylized Looks toolset for enhanced creative control.
As demonstrated at NVIDIA GTC, developers and visual content providers can get more creative control with new 3D asset generation tools; Shutterstock 3D AI generator Speedy 3D is now in early access, and Getty Images has released Edify-powered APIs.
At NVIDIA GTC, an interactive demo of the new Omniverse Cloud APIs featured a physically accurate digital twin of a car streamed in full fidelity to Apple Vision Pro’s high-resolution displays, leveraging powerful spatial computing and blending 3D photorealistic environments with the physical world.
Viewer’s in-home spaces will be transformed into landscapes from Disney, Pixar, Marvel, and Star Wars via the wonders of OpenUSD, with 3D formats of popular films including ‘Avatar: The Way of Water,’ ‘Avengers: Endgame,’ ‘Star Wars: The Force Awakens,’ ‘Elemental,’ ‘Encanto,’ and dozens more starting February 2.
Users can now download and deploy a 30-day trial of the native OpenUSD software platform for connecting complex 3D pipelines and simulating large-scale physically accurate virtual worlds.
With a wealth of guides, video courses, documentation, and code samples, the company is making a growing pool of resources available to help build tools and extensions on Omniverse Enterprise; GTC 2024 early bird pricing is now available.
Three presenters at NVIDIA GTC, the conference for AI and the metaverse, talked about their adoption of real-time virtual production integrated with the technology giant’s end-to-end platform for building and operating 3D virtual worlds, a growing movement supported by Exxact Corporation, a Fremont, CA-based provider of high-performance computing solutions.
For in-person visual production projects like Billie Eilish’s ‘Happier Than Ever’ world tour, the multimedia studio unified data from various DCC tools, forming digital twins of real-world environments that allowed artists to iterate on video, lighting, architecture, and interactive components without altering other elements.
Watch ‘Doors to Realities’ video by influencer James Luke, a.k.a. JiffyVFX, highlighting the GeForce and NVIDIA Studio RTX 40 Series laptops and how they enable AI optimizing content creation, gaming, and study apps.
In its latest contribution to the prodigious ‘The Lord of the Rings’ franchise, Prime Video’s expansive series now nominated for 6 Emmy’s including Outstanding Special Visual Effects, pioneering visual effects company Wētā FX, led by VFX Supervisor Ken McGaugh, makes subterranean kingdoms pulse with life and creatures like Balrogs, Snow Trolls, and Wargs be the nastiest they can be.
The updated connector enables a two-way USD synchronized character animation workflow with the 3D simulation and collaboration platform for real-time crowd generation with digital twins and AECO.
Customers can now access expansive compute resources including NVIDIA RTX A5000-A6000 graphic cards for VFX, animation, and motion graphics workloads; check out the demo at SIGGRAPH 2023, running August 6-10 in LA.
The tech giant’s CEO and WPP CEO Mark Read discussed AI's ‘Supercharge’ impact on creative industries, noting new tools augment artists’ creative process and don’t replace it.
From giant red spaceships to tentacled, toothy Abilisks, the studio’s VFX and animation teams, led by VFX supervisor Guy Williams and animation supervisor Michael Cozens, pull out all the stops for the final chapter of James Gunn’s MCU trilogy.
3D artists Gianluca Squillace and Pasquale Scionti’s project interconnect their workflows by replacing linear pipelines with live-sync creation, harnessing the collaboration platform powered by RTX GPU to create their Viking scene that conveyed a cold, glacial mood.
Newest version includes enhanced technology features such as advanced denoising powered by machine learning, reaching new milestones in support for volumes, secondary passes, and performance for feature film animation and VFX.
Program nurtures startups by providing access to collective resources of the extensible NVIDIA Omniverse platform based on USD, in turn accelerating development of AI-Driven Volumetric Video Technologies for Digital Human Fidelity.
Major Omniverse updates announced at GTC include increased access to generative AI, simulation, and the industrial metaverse.
For 2 years, Production Designer Ramsey Avery and his team never slept, generating 38,000 pieces of concept art – illustrations, digital models, videos, sketches, and paintings – to support 9,500 VFX shots produced by 20 vendors and their 1,500 artists on Prime Video’s hugely ambitious Middle-earth saga.
Co-founders Clément Calvet and Jérémie Fajner went from 2 artists working in their living room to 600 artists working in Paris, Milan, and as of next month, a brand-new location – with USD pipeline - in France’s growing animation hub.