DreamWorks' MoonRay Renderer Joins the Academy Software Foundation
The open source path-tracing renderer has powered every DWA feature since 2019, including ‘The Wild Robot’ and ‘The Bad Guys 2;’ ASWF’s Open Source Days set for July 19-20 in LA.
The open source path-tracing renderer has powered every DWA feature since 2019, including ‘The Wild Robot’ and ‘The Bad Guys 2;’ ASWF’s Open Source Days set for July 19-20 in LA.
ASWF has added the open source path guiding library, originally developed by Intel, to its growing portfolio of production-focused tools; goal is to advance realistic lighting workflows while maintaining high rendering performance.
The open source framework for color management and image interchange across the entire motion picture production life cycle has been developed and maintained by the Academy for more than a decade.
The award-winning animation studio has been a longtime contributor to the Open Shading Language project, MaterialX project, and OpenUSD Working Group, and plans to help expand the organization’s mission and support learning and mentorship programs.
The newest group members bring with them ‘the artistic talent and the technical know-how that will help strengthen open source development in the motion picture industry.’
The Alliance for OpenUSD also announced that DigitalFish, Hunan Mango Innocreative Technology, Microsoft Corp., Shutterstock, Sony Group, and Sunvega Information Technology have joined the organization.
Coming later this summer, the significant update boasts a suite of new features and promises to streamline workflows and boost creativity for VFX artists and developers.
‘Foundry Learn and Education’ meetups and presentations at the conference include techniques in compositing from Unity Wētā Tools, Boxel Studios, and Action VFX and lighting and 3D techniques from Foundry product experts.
The new open source shading model succeeds Autodesk Standard Surface and Adobe Standard Material; Open Source Days ‘23 event kicks off August 6.
The Foundation’s newest hosted project, created by Larry Gritz in 2008, is widely used by VFX and animation studios and integrated into leading production software products; don’t miss the OIIO ‘Birds of a Feather’ session at SIGGRAPH August 7.
The organization’s Open Source Days event for open source software for the visual effects, animation, and digital content creation industries takes place August 6 in Los Angeles, in-person and virtually.
Organization’s flagship Open Source Forum at the Academy Museum of Motion Pictures in Los Angeles is set for February 16.
Now available on the Academy Software Foundation GitHub, the flexible, feature rich program is designed to meet the diverse needs of a broad range of review scenarios across teams of connected users, whether on set, in office, or remote.
Now available on the Academy Software Foundation GitHub, Open RV, the open source version of the tech giant’s Sci-Tech award-winning media review and playback software, will benefit from continued vendor development as well as community-driven updates.
Joining with code contributions from DNEG and Sony Pictures Imageworks, RV will help shape the Open Review Initiative, the ASWF effort to standardize VFX and animation standards while building a unified, open source toolset for playback, review, and approval.
The leading developer of creative software for M&E has a full slate of conference activities and talks planned, including in-booth demos of Modo, Katana, Nuke and Mari, plus meetings with the teams behind Nuke, Foundry Research, Look Development and Lighting, and Flix.
Technical Steering Committee members from Autodesk, DNEG, and Sony Pictures Imageworks will make RV, xSTUDIO, and parts of the itView ecosystem available to the open source community.
The ASWF kicks off the ‘Open Source Days’ event at SIGGRAPH 2022 with the announcement of its new DPEL, which encourages, curates, and publishes production-grade sample assets with a vendor-neutral platform.
Foundation’s Diversity & Inclusion Working Group develops new plan to increase representation across gender identity, race, and ethnicity within the organization’s highest levels.
Written by noted journalist Barbara Robertson, the paper visits the origins of today’s open source technology in modern filmmaking beginning with cutting edge digital visual effects and animation in the 1990s followed in the early 2000s with the release of ILM’s OpenEXR and Sony Pictures Imageworks’ OpenColorIO.
Announcements made today, as Autodesk University 2021 begins, outline an industry forward look at Cloud production, open standards, and machine learning; shift to the cloud in response to global pandemic means opportunities to build a more resilient future, unlocking new levels of creator collaboration and efficiency to meet growing content demand.
Release includes full scene description, from global assets through to shot outputs; broad use of assets is designed to promote education, training, and demonstration by students, studios, and vendors.
Academy Software Foundation adds two new general members as it heads into annual conference, a free virtual event running August 4-5 featuring the latest in open source tools and standards.
Initially developed by Lucasfilm, the open source platform is a key technology in the portability and transfer of look development assets between various applications and renderers.
The upcoming conference program, in partnership with the Academy Software Foundation, highlights cross-industry efforts to develop shared technology for VFX, animation and sound; additional confirmed speakers include Pixar’s technical director Markus Kranzler and Inda Barnardo, director of ‘Cat and Moth.’