Dynamic Wrinkles Arise - Character Creator 4.2 and iClone 8.2 Available Now
Reallusion’s latest release provides the tools to create powerful, groundbreaking facial realism in 3D game and cinematic characters of any gender, age, and ethnicity.
Reallusion’s latest release provides the tools to create powerful, groundbreaking facial realism in 3D game and cinematic characters of any gender, age, and ethnicity.
The funding round, led by Sequoia Capital’s Surge, will support the company’s global expansion while furthering its product development; the web-based tool, equipped with numerous 3D assets and templates, brings the power of 3D design to everyone.
Brennan Brinkley, Nicole Low, and Tyler Kula’s series of 3D shorts, all under 1 minute, throw various anthropomorphic animals - always cute, sometimes quite naughty - into contemporary human situations that play off fun facts about that specific animal, now playing on YouTube and other socials.
To support artistic ‘side hustles,’ new initiative features key technology and resources, helping artists up their game; the platform lets artist share their creative journeys - such as CG Geek, who built an intricate 3D world with the help of NVIDIA Studio technologies.
As part of tech giant’s CES Special Address, company announced Blender enhancements that include Omniverse Launcher and Audio2Face, Audio2Gesture, and Audio2Emotion — generative AI tools that enable instant 3D character animation.
Creative studio Fabian&Fred harnessed Adobe Creative Cloud, Blender, and DaVinci Resolve, bolstered by GeForce RTX 3090 GPUs, creating an authentic reflection of a little girl’s fear and her discovery of the true meaning of bravery.
Plug-in allows easy integration and access to cloud-based resources enabling users to submit renders without leaving the app.
Art director Grant Freckelton and director David Peers talk about the studio’s groundbreaking open-source USD ALab, its expansion into ALab Phase 2, and the Unreal Engine-created short film that grew out of their R&D efforts.
Major updates to core reference apps and tools offer increased speed, accessibility, and flexibility for collaborative workflows, making it easier for developers, creators, and novices to build metaverse applications.
London-based Rafi Nizam used Omniverse Create XR and content-creation apps from Adobe, Autodesk, and Epic Games to create his fun new animated show.
The Planetary Science video producer and animator shares how he took a U-turn from geophysics into animation and also manages to run a YouTube channel teaching Blender.
‘International On Line Recruitment by Animayo’ runs October 20-21 during which 18 companies will seek to fill over 200 positions.
Artists get a free 3D asset Kit and free training tutorials to help complete the mission: build a galaxy and submit via social media by December 2 for the chance to win prizes. Top entertainment recruiters and art directors from ILM, Riot Games, NASA, Netflix, and CD Projekt Red will view and judge entries.
The Oscar-nominated ‘When the Day Breaks’ and ‘Wild Life’ filmmakers use a mashup of 2D, 3D, and live-action techniques to contemplate the nature of existence in their new animated short, based on a horrific, true-life disaster.
The Super-Fast APEXX Everest, powered by AMD’s new Ryzen Threadripper PRO 5000 WX Series processor, reveals its prowess for creative applications at the Blender rendering engine demonstration.
Founder and CEO Jensen Huang kicks off SIGGRAPH 2022 with news of the Metaverse while also unveiling a range of new developer frameworks, tools, apps, and plugins to close the gap between the physical and virtual worlds.
New course, which complements the existing 3D animation program, will feed the growing demand for studio-ready talent; applications are being accepted for 2023 and beyond.
For creators Jorge Gutiérrez and Sandra Equihua, today’s stories need to resonate with a modern audience, and reinterpreting mythology must include honest design of female characters.
New free White Paper from BOXX Technologies details how the platform is built to address the increasingly common and complex challenges faced by animation and VFX teams across the M&E space.
French studio Program33, which just released the hugely popular ‘Building Notre Dame,’ believes that animating history is the best way to reach younger viewers.
The company’s real-time 3D design collaboration and simulation platform is now available to millions of NVIDIA GeForce Studio creators with RTX GPUs; new Omniverse Machinima and Omniverse Audio2Face platforms also revealed, as well as new platform features and 3D asset marketplaces.
Leading VFX studio delivers carefully crafted animation sequence where Tom Hardy’s Eddie Brock and Woody Harrelson’s Cletus Kasady correspond through a series of letters depicting the notorious villain’s early memories.
Co-executive producer Jeff Ranjo and production designer Paul Sullivan share how creator Jorge R. Gutiérrez’s unique vision, where Rankin and Bass meet ‘The Lord of the Rings,’ served as their guide in developing and producing the epic worlds and characters of Netflix’s 9-chapter tale of a Mesoamerican warrior princess and her quest to save humanity.
New technology generates interactive AI avatars with ray-traced 3D graphics by connecting speech AI, computer vision, natural language understanding, recommendation engines and simulation technologies.
Powerful system produces physically simulated data for training neural networks; first implementations shown are NVIDIA DRIVE Sim and NVIDIA Isaac Sim apps.