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Tagged With: bluescreens

We Want More Zombies VFXWorld

Bringing the Hordes to Life: The VFX of ‘The Last of Us’ Season 2

From the ‘ants in an anthill’ frozen Infected to a monstrous bloater flamethrower fight, realistic CG dogs, and immense Jackson battle, Visual Effects Supervisor Alex Wang managed the delivery of 2,500 shots displaying incredible ambition, scope, and sophistication on the hit HBO post-apocalyptic drama series.

The Ultimate Snow Day VFXWorld

ReDefine Produces Unreal Visual Effects for ‘The Eternaut’

VFX Supervisor Jordi Cardus Civit details how the studio balanced real-time workflows in Unreal Engine and complex simulations to help tackle snowstorms, CG creatures, and virtual environments in Netflix’s ambitious live-action adaptation of the iconic Latin American sci-fi graphic novel.

We Want More Zombies VFXWorld

DNEG Reconstructs a Nature-Reclaimed Seattle for ‘The Last of Us’ Season 2

VFX supervisor Stephen James, one of the show’s recent Best Special Visual Effects Emmy Award nominees, produced 356 shots across 36 sequences on the hit HBO series, filled with digital environments and water simulations that brought to life a version of Seattle overtaken by vegetation.

We Love Mr. Peanut! VFXWorld

Digital Domain Goes Retro-Futuristic with Robots on ‘The Electric State’ VFX

The leading VFX studio delivers over 850 shots, building 61 characters and 480 assets, including an eclectic cast of CG automatons voiced by the likes of Woody Harrelson, Alan Tudyk, Hank Azaria and Anthony Mackie, on the Joe and Anthony Russo sci-fi comedy adventure, now streaming on Netflix.

I Wouldn’t Go Down There VFXWorld

DNEG Creates 'Gorge-ous' VFX for Apple TV’s ‘The Gorge’

The leading creative company delivered 750 visual effects shots across 18 sequences, including cement sentry towers, surrounding forest, stars Miles Teller and Anya Taylor-Joy in action, and the expansive, mist-filled, and mysterious ravine itself.

The Ex-Jedi Returns VFXWorld

The ‘Imperfect’ Visual Effects that Make ‘Ahsoka’ Shine

Award-winning VFX supervisor Richard Bluff talks about his work delivering more than 4,000 shots on the Disney+ Star Wars spinoff that has just been nominated for five Emmy Awards.

Such a Doll VFXWorld

No Visual Effects in ‘Barbie’? Glen Pratt Reveals the Truth

The VFX supervisor on Greta Gerwig’s hit film sheds light on the various ways the famed Mattel doll and her world came to life across 1,300 shots involving various digital filmmaking tools, including virtual production, previs, postvis, CG set augmentation, and more than 20 fully CG shots, produced by Framestore, Chicken Bone FX, FuseFX, UPP, and Lola VFX.

Stede! VFXWorld

Sailing the LED Stage Seas of ‘Our Flag Means Death’

By Dan Sarto | Monday, October 30, 2023 at 4:02pm

For Production VFX Supervisor David Van Dyke, Season 2 of Taika Waititi’s hit Max series saw fewer visual effects shots but more efficient virtual production that included use of a library of panoramic background location and sky shots as well as a re-configured LED Volume, known as the ‘J.’ 

All This for a Dog VFXWorld

Teaming Up for ‘John Wick: Chapter 4’ VFX

Collaborators Jonathan Rothbart, Janelle Croshaw Ralla, and Michael Ralla talk incendiary shotgun shells, a blind assassin’s eyeballs, a CG dog, and hundreds of ring finger removals, on Chad Stahelski and Lionsgate’s shoot ‘em up in volume action-adventure. 

What Are the Gods Up to Now? VFXWorld

The Rather Beastly VFX of ‘Shazam! Fury of the Gods’

Co-Visual Effects Supervisor Raymond Chen, working with DNEG, Pixomondo, Stereo D, and BOT VFX, delivers dragons and unicorns, as well as forcefields, capes – yes, capes – and various magical effects, on Warner Bros. and David Sandberg’s ‘Shazam!’ sequel.

What Are the Gods Up to Now? VFXWorld

It’s Part Lion, Part Scorpion, and All VFX in ‘Shazam! Fury of the Gods’

Visual Effects Supervisor Bruce Jones, working with DNEG, Pixomondo, RISE, Scanline VFX, and Wētā FX, delivers a slew of mythical monsters, including dragons, cyclops, manticores, minotaurs, and harpies, on Warner Bros. and David Sandberg’s ‘Shazam!’ sequel.

Justice is Served! VFXWorld

Digital Domain Creates ‘Electrifying’ VFX for ‘Black Adam’

Visual effects supervisor Nikos Kalaitzidis discusses the studio’s work helping create incredible lightning effects for Dwayne Johnson’s titular Teth-Adam character, along with other powers, such as the zip effect, and an ‘electrocuted baddie,’ in the Warner Bros. DCEU action-adventure.

Tiny Bubbles… Not! VFXWorld

Wētā Forever: The Esteemed VFX Studio Dives Deep on ‘Black Panther 2’

In an extensive Q & A, Senior Animation Supervisor Sidney Kombo-Kintombo and VFX Supervisor Chris White talk about water, swimming, beards, and bubbles – all part of their work on Marvel Studios’ ‘Black Panther: Wakanda Forever,’ now in theaters.

Justice is Served! VFXWorld

The Fiery Magic of Wētā FX Helps ‘Black Adam’ Keep It Real

In an extensive Q&A, VFX Supervisor Sheldon Stopsack talks about the studio’s multifaceted contributions to the Warner Bros. DCEU action-adventure, starring Dwayne Johnson in the titular role, now screening in theaters and available on Blu-ray + DVD.

Zoom Zoom VFXWorld

The Fast and the Curious: DNEG Shoots the Works in ‘Bullet Train’ VFX

Visual effects supervisor Stephen James talks crashes, humor, LED walls, and layers of destruction as he takes us inside the studio’s wild and multi-faceted work on Sony Pictures’ comedy thriller, now playing in theaters.

Ready set go! VFXWorld

DNEG Delivers Mushrooming VFX on ‘Sonic the Hedgehog 2’

The studio handles 185 shots on Jeff Fowler’s ‘Sonic the Hedgehog’ sequel, including the environmental build of the Mushroom Planet, the interior of a giant mech robot, and a massive explosive shockwave.

The Search for Magellan’s Gold VFXWorld

DNEG Visual Effects Get Airborne in Sony's ‘Uncharted’

VFX supervisors Sebastian von Overheidt and Benoit De Longlee delivered 739 shots, including a 90-second sequence of heroes Nathan Drake and Chloe Frazer falling from a C-17 cargo plane flying over the South China Sea, in Ruben Fleischer’s action-adventure adaptation of the Naughty Dog videogame franchise.

Commercials Headline News

Displaying Great Ingenuity on Spotify’s ‘Today’s Top Hits’ Campaign

By Dan Sarto | Friday, July 2, 2021 at 11:01am

Ingenuity Studios delivers 65 shots in five stylized, fantastical CG worlds, each for a different starring musical act, for a new campaign highlighting the streaming music platform’s largest playlist.

TV VFX VFXWorld

How Dottie Starling Guided ‘The Underground Railroad’ VFX

By Dan Sarto | Tuesday, June 22, 2021 at 4:04pm

The VFX supervisor on Barry Jenkins and Prime Video’s period drama, about a young woman’s desperate bid for freedom in the antebellum South, shares how she helped plan and deliver over 1,000 visual effects shots, ranging from 18 minutes of a town on fire to an actual full underground railroad hub.

VFX for TV VFXWorld

Goodbye Kansas Brings VFX to the Astral Plane in ‘Behind Her Eyes’ Mini-Series

Studio delivers 268 shots as primary vendor on the Netflix drama, helping visualize souls leaving their bodies with innovative 2.5D approach.

Feature Film VFX Headline News

WATCH: Pixomondo Breakdown Reel from ‘I’ve Never Been to New York’

By Dan Sarto | Friday, April 3, 2020 at 2:47pm

Led by VFX supervisor Sven Martin, the studio handled all visual effects production on Philipp Stölzl’s colorful feature film adaptation of the stage musical of the same name.