GDC Festival of Gaming
The event marks its 40th edition with a rebrand as the Festival of Gaming, expanding its scope to reflect the broader, interconnected games industry; GDC 2026 takes place March 9-13 in San Francisco, CA.
The event marks its 40th edition with a rebrand as the Festival of Gaming, expanding its scope to reflect the broader, interconnected games industry; GDC 2026 takes place March 9-13 in San Francisco, CA.
The digital animation tools and workflow collaborative initiative includes Immersive Enterprise Labs (IEL) and House of Moves; software technologies from JALI, Ozone Story Tech, and mGear; tablet displays from Xencelabs, with support from Vicon and Lenovo.
Updates include the new ‘Filled Path’ feature for Substance 3D Painter; improved rendering for Substance 3D Designer; and the Substance 3D Indie Bundle for independent creators who want access to professional-grade tools at a lower price.
After years of R&D and an expansive beta program, Vicon's Markerless solution hits the market; it allows users to instantly visualize ideas with the Vanguard markerless motion-tracking camera and new software incorporating advanced computer vision, machine learning, and algorithms.
Ahead of its GDC showcase next week, Microids and Tower Five have dropped a gameplay trailer for their upcoming photorealistic real-time strategy game that immerses players in a magnificently microscopic forest ecosystem as an ant sworn to protect the colony at all costs.
Integration of VIVE Mars CamTrack and Xsens Animate motion-capture technology promises to elevate virtual production by converging precision, efficiency, and cost-effectiveness for a seamless, collaborative workflow and production experience; see it at GDC beginning March 18.
GDC comes to San Francisco on March 18-22; the game industry's premier professional event champions game developers and the advancement of their craft.
The UE demo, unveiled at this year’s ‘State of Unreal’ at GDC, showcases experimental Procedural Content Generation – tech allows users to build scalable, virtual worlds fast with an iterative design pipeline.
The new update introduces Procedural Content Generation tools and a Substrate shading system providing artists with new real-time functionality – both showcased in March at GDC’s Electric Dreams real-time demo; also announced Unreal Fest 2023 coming to New Orleans in October.
The veteran visual effects and performance-capture expert, and current M&E director at AMD, talks about exciting, seismic changes taking place in visual effects and virtual production.
Partnership will allow customers a simplified technology set through a single channel; integrations of mo-cap products create smoother workflows for game and film studios.
For Chinese director Yibing Jiang, Unity’s real-time tools enabled a small global team of artists to work quickly and efficiently, in parallel rather than sequentially, to produce a beautiful and touching film about the bond between a father and his ailing daughter.
27th ITFS edition, running May 5-10, and 14th Animation Production Days, set for May 6-8, in Stuttgart, Germany, have been canceled.
20th edition of the Portuguese festival, scheduled for March 18-29 in Lisbon, has been postponed; new 2020 dates to be announced.
Annual Entertainment Software Association canceled due to concerns over growing coronavirus Covid-19 pandemic.
New version boasts more than 300 improvements, including special optimization tools for mobile developers.
Announcements include $100,000,000 Epic MegaGrants, features in Unreal Engine 4.22 and beyond, SDK availability for free Epic Online Services, Epic Games store news and more.
3D tool from Allegorithmic enables the rapid creation of PBR Material Libraries for game, film, architecture and industrial design.
Featuring large-scale Jenga sets, the real-time location-based VR demo will track 130 objects simultaneously.
Shotgun Software showcasing its Jira, After Effects, Unreal Engine and Unity integrations at the 2019 Game Developers Conference.
Livestreamed opening talk with CEO Tim Sweeney and CTO Kim Libreri, plus tech briefings and two exhibition floor booths for demos and networking part of company’s extensive show plans.
Daily presentations with new Unreal Engine 4 content project and a multi-person virtual escape room take center stage at Vicon’s GDC booth.
GDC, running March 19-23, 2018, is the world's largest professional game industry event, bringing together game designers, programmers, artists, producers, and business professionals for 5 days of unparalleled education, inspiration and networking.