Epic Games Releases Twinmotion 2025.2
With added support for Unreal Engine’s Nanite virtualized geometry system, the major update offers significant workflow benefits across numerous industries including Media & Entertainment.
With added support for Unreal Engine’s Nanite virtualized geometry system, the major update offers significant workflow benefits across numerous industries including Media & Entertainment.
While the use of AI in M&E continues to grow, so does virtual production powered by real-time technology, which reduces costs and time to delivery as well as allow artists in film, TV, games and immersive experiences greater flexibility to iterate and deliver higher fidelity work.
Consumer demand for new entertainment experiences means artists and studios working in film, TV, games and immersive experiences require more compute power to handle ever-growing datasets while still delivering on time and on budget.
Consumers continue to expect fresh and innovative experiences across film, TV, games and interactive experiences, in greater quantity with higher fidelity, which means artists and studios require more compute power to handle ever-growing datasets while still delivering on time and on budget.
The former ILM GM and Digital Domain co-founder’s memoir, ‘Upstart: The Digital Film Revolution - Managing the Unmanageable’ provides insights and strategies for navigating treacherous, highly competitive creative entertainment industries, while reflecting on the films, people and studios responsible for the birth of modern VFX-driven filmmaking and how his efforts were largely pushed aside and ignored by former colleagues and industry leaders.
For Rob Hoffman, Lenovo’s Senior Worldwide Manager for Media & Entertainment Vertical, insatiable consumer appetite for new experiences across film, TV, games and interactive experiences, in greater quantity with increasing fidelity, means, the future of entertainment content development continues to look strong.
The acquisition brings Wonder Studio, a cloud-based 3D animation and VFX solution that uses AI to help streamline 3D character workflows, into Flow, the tech leader’s M&E cloud on Autodesk’s Design and Make platform.
Discover the future of entertainment production with the groundbreaking collaboration between NVIDIA and HPC solution provider Exxact - uncover the power of OpenUSD and NVIDIA Omniverse™ Enterprise in revolutionizing the Media & Entertainment (M&E) landscape.
Hailing from Epic Games, Original Force and Wētā FX, the 28-year industry veteran will oversee and guide the studio’s technological vision and exploration of real-time workflows to produce feature-quality animation.
Three presenters at NVIDIA GTC, the conference for AI and the metaverse, talked about their adoption of real-time virtual production integrated with the technology giant’s end-to-end platform for building and operating 3D virtual worlds, a growing movement supported by Exxact Corporation, a Fremont, CA-based provider of high-performance computing solutions.
Marketing Consultant Robert Moore shares his insights on how new high-performance, high-efficiency, NVIDIA GPU-based Supermicro servers optimized for NVIDIA Omniverse™ Enterprise, are enabling new paradigms of distributed, collaborative entertainment content production.
The Fremont, CA-based provider of high-performance digital hardware helps bring real-time collaboration to a growing clientele.
Co-founder and CEO Henrik Fett talks about starting a new studio in the midst of a pandemic, and how the RFX Virtual Studio, powered by solutions from NVIDIA and Supermicro, made it all possible.
This free virtual presentation and live Q&A will explore the increasing importance of GPU memory – and the NVIDIA RTX product family - as new applications add AI, real-time rendering, and simulation capabilities to their feature sets to enable even greater creativity.
This free virtual presentation will explore the latest enhancements to NVIDIA® Omniverse™ Enterprise, and purpose-built BOXX hardware optimized to run this groundbreaking collaboration and simulation environment.
RFX founder Ray Feeney and executive Prashant Buyyala explain how the RFX Virtual Studio with NVIDIA Omniverse™ Enterprise could change the world of M&E. This Virtual Studio is being made available for a two-week free trial for any interested creative team.
This free virtual presentation will explore new means of digital storytelling using virtual sets, real-time rendering, and cinematic-quality ray tracing enhanced by the latest NVIDIA® RTX™ solutions, NVIDIA Omniverse Enterprise, NVIDIA Virtual GPU (vGPU), and GPU-accelerated software applications.
This free presentation on April 14 will explore how the latest NVIDIA® RTX™ solutions, NVIDIA Omniverse Enterprise, NVIDIA Virtual GPU (vGPU), and GPU-accelerated software applications are transforming Media & Entertainment production.
New free White Paper from BOXX Technologies details how the platform is built to address the increasingly common and complex challenges faced by animation and VFX teams across the M&E space.
Nimble Collective co-founder Rex Grignon and Kyle Roche, Head of Immersive Technology for Amazon Web Services, talk about their recently-launched cloud-based production service.
In her new role, the company’s former senior director of product will lead the product management and design teams in their planning and delivery of products across media and entertainment, and digital design industries.
In her new role, the newly promoted company veteran will be responsible for increasing the division’s strategic efforts to lead growth in the industry.
Tech giant’s Media & Entertainment software powers the studios behind Academy Award, BAFTA, Annie, VES and Golden Globe-nominated films.
Company veteran has held several senior executive positions prior to taking the helm, effective immediately.
For co-founder and chief scientist Simon Robinson, Roper Technologies’ company purchase better enables the patient, long-term management perspective needed to successfully innovate and support a rapidly changing digital content creation industry.