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Tagged With: real-time

Cross-Platform Storytelling Headline News

Jason Chen and Ted Gagliano Launch Desert Eclipse

By Dan Sarto | Monday, November 17, 2025 at 2:26pm

The veteran filmmakers’ new tech-driven production company, located on the Fox lot, is leveraging its proprietary Unreal Engine-based real-time cross-platform pipeline to concurrently develop transmedia properties across animated series, features, and immersive games.

It’s Unreal Headline News

Unreal Engine 5.7 Now Available

By Dan Sarto | Wednesday, November 12, 2025 at 8:21am

Latest update includes the new Nanite Foliage geometry rendering system, production-ready Procedural Content Generation and Substrate frameworks, extended MetaHuman integration, and an enhanced in-editor animation toolset.

It’s Unreal ANIMATIONWorld

Six Game-Changing New Features for Animators in the Latest Version of Unreal Engine

By Dan Sarto | Wednesday, August 27, 2025 at 1:28pm

From faster keyframe editing to in-editor sculpting and dynamic rig physics, the latest UE 5.6 update brings a robust set of features that streamline animation workflows. 

It’s Unreal Headline News

Unreal Engine 5.6 Brings Exciting New Features for Animators

By Dan Sarto | Monday, August 25, 2025 at 3:17pm

Epic Games’ UE 5.6 update delivers major animation upgrades, including a cleaner Curve Editor, improved Sequencer navigation, experimental morph sculpting, and dynamic rig physics that empower artists at studios of all sizes to animate faster with fewer roundtrips to DCC tools.

Show Us Your Work! Headline News

3 Days Left to Enter SIGGRAPH Asia 2025 Computer Animation Festival

By Dan Sarto | Thursday, July 10, 2025 at 9:17am

Submit your work by July 13 - multiple categories include shorts, visualizations, VFX sequences, game cinematics, and real-time pieces; conference runs December 15-18 in Hong Kong.

Show Us Your Work! Headline News

Call for Submissions: SIGGRAPH Asia 2025 Computer Animation Festival

By Dan Sarto | Wednesday, June 25, 2025 at 11:14am

Entries now being accepted in multiple categories, including shorts, visualizations, VFX sequences, game cinematics, and real-time pieces; deadline to enter is July 13.

Technology Headline News

Chaos Releases V-Ray 7 for Maya and Houdini

By Dan Sarto | Tuesday, January 28, 2025 at 9:16am

New features include accelerated Gaussian Splat support, new shading tools, a new firefly removal algorithm, interoperability, and an updated Open Image Denoiser.

It’s Unreal Headline News

Unreal Engine 5.5 Now Available

Latest update features major enhancements to animation authoring, rendering, virtual production, mobile game development, and developer iteration toolsets.

Technology Headline News

Chaos Releases V-Ray 7 for 3ds Max

New Gaussian Splat support lets users quickly create 3D environments from photos or videos; 20+ new features and improvements range from creative scatter options to firefly removal.

virtual production Headline News

Chaos Drops ‘Butch Cassidy’-Inspired ‘Ray Tracing FTW’ Short

The film, made as part of the company’s ‘Project Arena’ deep dive into ICVFX (in-camera VFX), highlights the state of visual effects and filmmaking – from the artist’s point of view; new innovative virtual production tools integrate virtual shoots into overall production pipeline, enabling direct use of film production assets without any preprocessing.

It’s Capturiffic! Headline News

RADiCAL Announces Single-Camera Real-Time Markerless MoCap Solution

The new performance capture tools use a webcam or smartphone for finger tracking, higher fidelity facial mocap, and new upper body modes that are compatible with company’s full body mocap product.

From Game to Screen Headline News

Heroic Signatures Begins ‘Mutant: Year Zero’ Feature Production

The company taps UE5 technology for its first animated film, which is based on its popular video game ‘Mutant: Year Zero Road to Eden;’ the story follows an unlikely team of animal mutants as they navigate a post-apocalyptic wasteland in search of answers.

People Headline News

RADiCAL Adds Habib Zargarpour, Joe Marks and Dane Allen Smith to Advisory Board

The three industry leaders bring decades of shared experience to the AI mocap and real-time 3D creation tools developer as it ramps up its product expansion.

virtual production Headline News

Impossible Objects Announces New Culver City Facility for Virtual Production

World-building lab and creative studio’s new facility features a 30-foot-wide by 10-foot-high LED wall built with AOTO 2.3mm pixel pitch panels and Brompton SX40 Tessera processors.

Platige Image Headline News

Platige Image Delivers Cinematic Trailer for ‘Stormgate’

Acclaimed Polish production and animation studio employs real-time workflow to accelerate the creation of 3D assets for animatics, previs and performance capture.

GenAI in Animation Production Headline News

Kartoon Studios Announces Gadget A.I.

New proprietary GenAI integrated toolkit, developed on NVIDIA Omniverse, is designed for development, production, and post-production of new animated content as well as upgrading existing catalogs.

Business Headline News

DNEG Acquires Unity’s Ziva Toolset

Leading visual entertainment company nabs exclusive license for the powerful character-simulation software and will onboard a large portion of the tech team; real-time character creation, assisted by machine learning, enables artists to craft accurate and scalable digital characters efficiently.

Technology Advancing Art Headline News

Milky Chance’s ‘Synchronize’ Music Video Visualized by Z by HP Ambassadors

Orlando Arocena, Bradley G Munkowitz (aka GMUNK), Nidia Dias, Jody MacDonald, and Rik Oostenbroek tapped HP technology to create an otherworldly journey inspired by the sounds of alt-pop German rock duo Clemens Rehbein and Phillipp Dausch, aka Milky Chance; go behind-the-scenes and watch the final piece. 

Even Better MoCap Headline News

Movella and HTC VIVE Reveal Native Virtual Production Pipeline Integration

Integration of VIVE Mars CamTrack and Xsens Animate motion-capture technology promises to elevate virtual production by converging precision, efficiency, and cost-effectiveness for a seamless, collaborative workflow and production experience; see it at GDC beginning March 18. 

Super Bowl Magic Headline News

CBS VFX Transports ‘Super Bowl LVIII’ Fans Back to 1980s ‘NFL Today’ Studio

VFX reel highlights work that takes viewers back in time ‘digitally’ to the iconic 1980s with anchor Brent Musburger at his desk; VFX extends off-screen to ‘Paramount Expedition Vegas: Journey to the Peak’ a 4-minute gondola and cinematic experience up the Paramount Mountain.

Technology Headline News

Arcturus Announces HoloSuite Toolset Update

New Accelerated Volumetric Video Codec compresses data so creators can populate digital scenes with more volumetric characters than ever before while maintaining high data quality.

Boosting Innovation in Animation Headline News

4th Edition of Next Lab Generation Selections Announced

20 projects are chosen from 91 submissions from 26 countries; the annual initiative seeks to discover new talent and boost advanced animation production from a technical and narrative perspective. 

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