How I Made ‘New Specimen’ in Unreal Engine 5
Dimitri Vallein, a real-time 3D director and technologist, shares with AWN a comprehensive breakdown of his short film project and how it was created, animated, simulated, and rendered using UE5.
Dimitri Vallein, a real-time 3D director and technologist, shares with AWN a comprehensive breakdown of his short film project and how it was created, animated, simulated, and rendered using UE5.
Audio2Face accelerates the creation of realistic digital characters by providing real-time facial animation and lip-sync driven by generative AI.
The joint venture, setup as a separate business, aims to redefine the global hospitality and airport services landscape with digital human technology and AI; the virtual assistant has made its global debut at the Plaza Premium Lounge at Taoyuan International Airport.
The updated connector enables a two-way USD synchronized character animation workflow with the 3D simulation and collaboration platform for real-time crowd generation with digital twins and AECO.
Leading platform for real-time 3D (RT3D) content and experience creation will showcase groundbreaking work in character creation, environment building, rendering, and compositing; live keynote today from August 7 2pm - 3pm PDT.
Wētā FX ‘Avatar: The Way of Water’ panels added to a vast array of already confirmed programming for the upcoming 4-day hybrid event, running April 25-27 and online April 28 in Stuttgart.
Reallusion’s latest release provides the tools to create powerful, groundbreaking facial realism in 3D game and cinematic characters of any gender, age, and ethnicity.
Program nurtures startups by providing access to collective resources of the extensible NVIDIA Omniverse platform based on USD, in turn accelerating development of AI-Driven Volumetric Video Technologies for Digital Human Fidelity.
Major Omniverse updates announced at GTC include increased access to generative AI, simulation, and the industrial metaverse.
New suite of cloud-native AI microservices helps developers build and deploy intelligent virtual assistants and digital humans at scale, including adding animation to any avatar built on virtually any platform – such as Unreal’s MetaHuman tech and cross-platform game avatar development tools - and deployed on any cloud.
New round of Series A funding will enable HoloSuite platform enhancements and continued development of new tools and techniques for 3D creation tools like Maya and Unreal Engine.
The two studios are teaming up to showcase new advances in volumetric video tools used to create digital humans as part of the VES’ ‘Creating Lifelike Digital Humans -- Volumetric Video Capture Techniques for VFX Pipelines,’ set for November 12; registration is now open on Eventbrite.
The company’s chief operating officer succeeds John Fragmeni, assuming new role overseeing and expanding company’s VFX services, offerings, and continued development of proprietary digital human capabilities.
At SIGGRAPH 2022, the company announced its new suite of cloud-native AI models and services that provide businesses of any size the power to build and deploy sophisticated avatars and virtual assistants.
VFX supervisors Sebastian von Overheidt and Benoit De Longlee delivered 739 shots, including a 90-second sequence of heroes Nathan Drake and Chloe Frazer falling from a C-17 cargo plane flying over the South China Sea, in Ruben Fleischer’s action-adventure adaptation of the Naughty Dog videogame franchise.
The Lovie Award-winning ‘official announce trailer’ is a tongue-in-cheek parody that mocks common tropes used in game promotion – the hero can’t be seen because the game’s design, story, and gameplay aren’t yet ready!
New integrated platform translates human essence into volumetric video with high-quality performance capture, creating digital humans, immersive crowds, and digital fashion for media produciton, software, and web-based delivery.
VFX studio Goodbye Kansas’ Jonas Skoog and Goran Milic share their insights on the pipeline, tools, and ongoing development needed to create CG humans that look real and emote believably.
VFX company and volumetric studio team up to accelerate adoption of cutting-edge real-time technology; new effort will facilitate collaboration and R&D to expand virtual productions and volumetric technologies for visualizations and traditional visual effects.
Leading VFX studio delivers almost 250 shots, including digital doubles, CG cars, and an unforgettable race to elude capture in Marvel Studios’ thrilling new MCU adventure.
The program, a collaboration between Epic Games, Escape Studios, and six European university partners, provides experience in practical applications of Unreal Engine including previsualization, layout, rigging, animation, and integration of real-time workflows.
Free digital event opens with ‘Digital Humans’ keynote by Pinscreen founder Hao Li, a leader in deepfake art and technology, who will discuss the evolution of virtual living triggered by the global pandemic.
This year’s Conference, headlined by keynotes from Oscar-winning director Glen Keane and VFX supervisor Paul Franklin, kicks off its extensive program of live and pre-recorded sessions, running through December 13.
Conference spotlights major breakthroughs, current trends, and innovative CG projects in computer graphics, animation, visual effects and other interactive mediums; sessions begin December 4.
VFX studio Nu Boyana FX’s first inhouse animated short, based on a spoken word poem, started as an R&D project before blossoming into a film asking fundamental questions about what makes a girl real; the fully keyframed film’s production toolkit included Zbrush, Mari, Maya, and Nuke.