Adobe Releases Photoshop and Lightroom Updates
New features such as Layer Cleanup and Rotate Object enable more intuitive workflows for creative professionals, helping them iterate faster and more accurately while staying focused on creating.
New features such as Layer Cleanup and Rotate Object enable more intuitive workflows for creative professionals, helping them iterate faster and more accurately while staying focused on creating.
New rotoscoping tool is designed to generate detailed alpha mattes in seconds, enabling creators to quickly and precisely isolate objects in complex footage.
The 2 giants have signed an MOU to explore the development of new rendering and AI tools aimed at optimizing visual effects production workflows.
Software introduces Pose Mode, Hand Pose presets, and a series of community-suggested workflow mods to make storyboarding and scene creation more expressive and precise.
With added support for Unreal Engine’s Nanite virtualized geometry system, the major update offers significant workflow benefits across numerous industries including Media & Entertainment.
The collaboration will focus on optimization of the pen and touch performance and the development of a next-generation Blender experience for Android tablets.
In the ‘First Contact’ themed contest, artists are invited to channel interstellar magic and all things alien; submissions accepted until November 10.
The motion design short from Kevin Gautraud offers a Sagan-inspired meditation on our small moment in the vastness of time; produced with Gaea, Houdini, Cinema 4D, and OctaneRender.
Previs Pro 3 adds new Animatics feature that incorporates motion, timing, and pacing directly into the visual planning process; Light Grade exits beta; new free pricing level allows users to generate unlimited watermarked storyboards, use up to three AI-generated props, and create one animatic sequence.
Users can now batch add-to-cart, batch download, and batch export assets directly to the digital content creation (DCC) tool with one click.
Orlando Arocena, Bradley G Munkowitz (aka GMUNK), Nidia Dias, Jody MacDonald, and Rik Oostenbroek tapped HP technology to create an otherworldly journey inspired by the sounds of alt-pop German rock duo Clemens Rehbein and Phillipp Dausch, aka Milky Chance; go behind-the-scenes and watch the final piece.
2 years after purchasing the VFX company’s tools, pipeline, technology and engineering talent pool, the company moves to refocus on video game development, with a goal to become a major player in the professional M&E market; it will also shutter 14 offices.
The AI model transforms 2D video clips into detailed 3D structures for export and use in design applications across art, game dev, robotics, and digital twins.
New technology uses neural networks to turn 2D video clips into detailed 3D structures for import into design applications; NVIDIA Research to demo at this year’s CVPR in Vancouver June 18-22.
To support artistic ‘side hustles,’ new initiative features key technology and resources, helping artists up their game; the platform lets artist share their creative journeys - such as CG Geek, who built an intricate 3D world with the help of NVIDIA Studio technologies.
To celebrate the home entertainment release, special New York screenings of William Cameron Menzies’ 1953 sci-fi classic will be held January 14 and January 18 at MoMA and at the Bedford Playhouse Clive Davis Arts Center January 15.
Studio serves as lead VFX vendor on Eric Garcia’s new nonlinear, eight-part Netflix crime series inspired by the true story of a $70 billion Manhattan bank heist during Hurricane Sandy; challenging effects-heavy shots included creating a swarm of digital bees to camouflage a character’s movements through a super-secure bank vault.
Creative studio Fabian&Fred harnessed Adobe Creative Cloud, Blender, and DaVinci Resolve, bolstered by GeForce RTX 3090 GPUs, creating an authentic reflection of a little girl’s fear and her discovery of the true meaning of bravery.
Developed in collaboration with Epic Games, the new plugin supports seamless animation data exchange between Maya and Unreal Engine to expedite virtual production and game development workflows.
The real-time content development platform finalizes its US$1.625 billion purchase of the legendary VFX studio’s digital tools, pipeline and engineering talent; VFX teams now operating as standalone WetaFX under CEO Prem Akkaraju and majority owner Sir Peter Jackson.
New WetaH collaboration marks leading VFX company’s second move to integrate top commercial and proprietary applications in a single cloud-based service.
In her new role, the company’s former senior director of product will lead the product management and design teams in their planning and delivery of products across media and entertainment, and digital design industries.
The all-digital 3-day global event will feature webinars covering creative themes including manga-making and illustration; webinars will be hosted by creatives from a range of industries.
New subscription service productizes Weta’s Oscar-winning Maya-based proprietary VFX tools, providing artists access to one complete stage to screen Maya-based pipeline.
Industry trailblazer tapped to lead innovation across company’s VFX and animation teams, with a focus on emerging technologies, real-time technology, and the use of AI; previous SIGGRAPH chair will also nurture relationships with SIGGRAPH, VES and other industry organizations.