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Tagged With: game engines

Cutting Edge Previs On the Horizon Headline News

Lightcraft Technology Opens Spark Story Beta at SIGGRAPH 2026

By Dan Sarto | Monday, July 20, 2026 at 1:17pm

The tech company has launched a rolling beta of its interactive previs tool, with new features including a 3D asset library, real-time compositing, Spark Atlas and direct USD file loading.

Technology Headline News

SIGGRAPH 2026 Experience Hall to Showcase 5 Interactive Programs

By Dan Sarto | Friday, July 17, 2026 at 10:56am

Spatial Storytelling, the Immersive Pavilion, the Art Gallery, Emerging Technologies and the in-person Hands-On Courses track spotlight boundary-pushing tools and interactive techniques; conference runs July 19-23.

Technology Headline News

SIGGRAPH 2026 Launches New Games Summit Track

By Dan Sarto | Monday, July 13, 2026 at 10:37am

The opening-day program, running July 19, brings studios and indies together for talks and networking on how games are made; sessions span accessibility, audio, VFX, performance capture, pipelines, and game development economics, with games programming continuing throughout the July 19-23 conference.

Promoting Universal Values of Love and Peace Headline News

God’s Gang, MiracleSkies, Techy Mau Games Team for Mobile Game

The side-scrolling action-adventure will allow fans to step inside the world of ‘God’s Gang’ through character-driven episodic gameplay written by Rob Kutner.

Cross-Platform Storytelling Headline News

Jason Chen and Ted Gagliano Launch Desert Eclipse

By Dan Sarto | Monday, November 17, 2025 at 2:26pm

The veteran filmmakers’ new tech-driven production company, located on the Fox lot, is leveraging its proprietary Unreal Engine-based real-time cross-platform pipeline to concurrently develop transmedia properties across animated series, features, and immersive games.

Game Conferences Events

GDC Festival of Gaming

Begins: March 9, 2026

The event marks its 40th edition with a rebrand as the Festival of Gaming, expanding its scope to reflect the broader, interconnected games industry; GDC 2026 takes place March 9-13 in San Francisco, CA.

 

It’s Unreal Headline News

Unreal Engine 5.7 Now Available

By Dan Sarto | Wednesday, November 12, 2025 at 8:21am

Latest update includes the new Nanite Foliage geometry rendering system, production-ready Procedural Content Generation and Substrate frameworks, extended MetaHuman integration, and an enhanced in-editor animation toolset.

It’s Unreal ANIMATIONWorld

Six Game-Changing New Features for Animators in the Latest Version of Unreal Engine

By Dan Sarto | Wednesday, August 27, 2025 at 1:28pm

From faster keyframe editing to in-editor sculpting and dynamic rig physics, the latest UE 5.6 update brings a robust set of features that streamline animation workflows. 

It’s Unreal Headline News

Unreal Engine 5.6 Brings Exciting New Features for Animators

By Dan Sarto | Monday, August 25, 2025 at 3:17pm

Epic Games’ UE 5.6 update delivers major animation upgrades, including a cleaner Curve Editor, improved Sequencer navigation, experimental morph sculpting, and dynamic rig physics that empower artists at studios of all sizes to animate faster with fewer roundtrips to DCC tools.

The Ultimate Snow Day VFXWorld

ReDefine Produces Unreal Visual Effects for ‘The Eternaut’

VFX Supervisor Jordi Cardus Civit details how the studio balanced real-time workflows in Unreal Engine and complex simulations to help tackle snowstorms, CG creatures, and virtual environments in Netflix’s ambitious live-action adaptation of the iconic Latin American sci-fi graphic novel.

Rome Wasn’t Built in a Game Engine in a Day Headline News

Ubisoft, Psyop Launch ‘Anno 117: Pax Romana’ Trailer

Created in partnership with Wieden+Kennedy Amsterdam and Psyop director duo Todd + Kylie, the short features footage largely captured through gameplay, with cinematic storytelling elements.

Virtual Chicken and Lava VFXWorld

Behind the Virtual Scenes: ‘A Minecraft Movie’

By Dan Sarto | Monday, June 2, 2025 at 1:36pm

Disguise Creative Services spent 52 weeks on Jared Hess’ hit action comedy, working as a virtual art department to create 20 digital environments in Unreal Engine that were used in pre-production, production and post.

Innovations in Virtual Production Headline News

Door G Launches New England’s Tallest Virtual Production LED Wall

The independent creative production studio’s new digital set is now part of its pipeline to build immersive video experiences leveraging virtual production, AI, and agile workflows.

It’s Unreal Headline News

Unreal Engine 5.5 Now Available

Latest update features major enhancements to animation authoring, rendering, virtual production, mobile game development, and developer iteration toolsets.

People Headline News

RADiCAL Adds Habib Zargarpour, Joe Marks and Dane Allen Smith to Advisory Board

The three industry leaders bring decades of shared experience to the AI mocap and real-time 3D creation tools developer as it ramps up its product expansion.

It’s Epic and It’s Free! Headline News

Epic Games' Free ‘Game Animation Sample Project’ Now Available

Animation database features over 500 AAA-quality animations and a fully functional character and animation Blueprint, everything needed to get a character up and running using the new Motion Matching toolset.

Technology Headline News

Arcturus Announces HoloSuite Toolset Update

New Accelerated Volumetric Video Codec compresses data so creators can populate digital scenes with more volumetric characters than ever before while maintaining high data quality.

M&E Gets Even More Unreal Headline News

Unreal Engine 5.3 Helping to Unlock M&E Production Potential

Latest release’s new and enhanced features in the virtual production toolset, nDisplay support for SMPTE ST 2110, and VCam are boosting the game engine's adoption across entertainment content production pipelines.

It’s Unreal Headline News

Epic Games Releases Unreal Engine 5.3

Update boasts new experimental features, including Orthographic Rendering and cinematic-quality volumetric rendering using SVT, refined workflows and capabilities across Lumen, Nanite, Path, Tracing and new standards suite for the next-generation virtual production - within nDisplay.

We Want More Zombies VFXWorld

Wētā FX Flexes its Cordyceps in ‘The Last of Us’ VFX

Visual Effects Supervisor Simon Jung and Animation Supervisor Dennis Yoo talk clickers, bloaters, giraffes, and fungi, some of the captivating and ghastly visuals they helped produce for HBO’s critically acclaimed and wildly popular series, nominated for 25 Emmys including Outstanding Visual Effects in a Season or Movie.

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