Autodesk's New Flow Studio Tools Let Creators Block and Direct AI Shots in 3D
Extensive new feature release lays groundwork for expanded Maya and DCC integrations, AI-assisted scene construction and agent-driven directing.
Extensive new feature release lays groundwork for expanded Maya and DCC integrations, AI-assisted scene construction and agent-driven directing.
Latest version of the leading rendering system adds final-frame, real-time rendering in supported DCC viewports, Gaussian Splat relighting, expanded Chaos Arena tools for virtual production, faster CPU and GPU rendering, and broader hardware and platform support.
Tech giant’s SIGGRAPH 2026 announcements of new animation and VFX workflow capabilities include MotionMaker Bring Your Own Data in Maya, 3D Gaussian Splats in 3ds Max, Review in Flow Production Tracking and real-time Arnold viewport rendering in Maya.
The tech company has launched a rolling beta of its interactive previs tool, with new features including a 3D asset library, real-time compositing, Spark Atlas and direct USD file loading.
Production VFX supervisor Jay Worth discusses building the Mojave wasteland, bringing the iconic Deathclaw to life, expanding Ghoul effects work, and balancing practical craftsmanship with large-scale visual effects on the hit Prime Video series.
‘Cupcake & Friends,’ ‘Love, Diana Music Hunters’ and ‘Punky Duck’ will be produced using Amazon MGM Studios and AWS’ Project Nara AI platform; new initiative was just announced at AI on the Lot at Culver Studios.
The Oscar-nominated and Emmy-winning director joins Weirwork and Mathematic on the self-care app’s first campaign, a 3DCG musical short built around the odd rituals people use to cope.
The VFX studio has brought on Jason Sperling, Matthew Poliquin, Hallana Paula Barbosa, and Michael Lebensfeld to senior roles.
Powerful new key toolset features announced that introduce ‘controllable, editable, and trustworthy’ AI-enabled functionality to unlock even greater artist creativity.’
Visual effects studio delivered 240 shots across all 8 episodes, focusing on weapon enhancements and complex transformations on the hit Netflix adventure series.
New behind-the-scenes video examines how Walt Disney Animation Studios used Maya and Flow Production Tracking across more than 2,000 shots to build expansive environments and manage large-scale production on the Oscar-nominated, BAFTA Award-winning animated comedy adventure.
Studio delivers 192 shots, featuring exploding people, blood, guts, and lots of Radroaches, including 37 shots in Episode 101 and 39 in Episode 108, on the hit Prime Video sci-fi Western series.
Set to end ‘render lag,’ middleware app integrates genAI and quantum computing directly into existing professional workflows, such as Universal Scene Description (USD), Houdini, Maya, and Unreal Engine.
The leading animation studio translated the iconic property’s 2D origins into a fully realized 3DCG feature, exploring character deformation, lightweight rigs, and Houdini-driven workflows, balancing between stylization and realism for a look that still feels unmistakably SpongeBob.
Watch the VFX breakdown reel featuring the studio’s work crafting 210 visual effects shots across 4 episodes; highlights include the parasite-ridden Greylock, reimagined Roach Hounds, and the unsettling Mother and Little Rusalka swamp duo.
New V-Ray updates include a host of new features and functionality that aim to accelerate playblasts, previs, and lookdev for professional VFX and animation teams.
Users can now batch add-to-cart, batch download, and batch export assets directly to the digital content creation (DCC) tool with one click.
The VFX team crafted CG peepers for actors Benny Wong, Austin Abrams, and Alden Ehrenreich, and created previs that allowed safe ways for kids to perform stunts instead of using digital doubles.
The studio delivered both previs and techvis for the action-packed, 12-minute Air Force One action sequence on the Prime Video comedy starring John Cena and Idris Elba.
Visual Effects Supervisor Jelmer Boskma and his team delivered 448 shots across 10 episodes, creating previs, techvis, alien environments, the titular security android, and a giant 2-headed centipede, on the hit Apple TV+ sci-fi comedy, now streaming, that just scored a Season 2 renewal.
The system augments traditional filmmaking with AI-assisted collaboration tools to create virtual shots and organize teams from pre-to-post.
Watch Breakdown Reel highlighting the company’s efforts on the sweeping, 19th-century odyssey, including extensive digital matte paintings and CG work to replace modern elements with period-appropriate scenery.
The studio delivered 35 minutes of visualization across all 8 episodes using a unique Sketchvis pipeline to create the ‘channeling’ of different powers before final effects were in place.
The company aims to expand integrations via SDKs and APIs; grow its data infrastructure and motion library; launch strategic partnerships; and hire across multiple departments.
Disguise Creative Services spent 52 weeks on Jared Hess’ hit action comedy, working as a virtual art department to create 20 digital environments in Unreal Engine that were used in pre-production, production and post.