Autodesk's New Flow Studio Tools Let Creators Block and Direct AI Shots in 3D
Extensive new feature release lays groundwork for expanded Maya and DCC integrations, AI-assisted scene construction and agent-driven directing.
Extensive new feature release lays groundwork for expanded Maya and DCC integrations, AI-assisted scene construction and agent-driven directing.
Led by Chris McLaughlin and Greg Fisher, the studio handled 746 shots across 17 sequences, creating Eternia, Castle Grayskull, Cringer, Zoar, Roboto and Skeletor’s skull, balancing the campy, cartoon-inspired fantasy with believable, realistic characters and environments.
The award-winning creative studio has spent more than 3 decades working in live-action, animation, mixed media, visual effects and emerging technologies for brands including Coca-Cola, Apple, Microsoft, Disney/Pixar and Mastercard.
Latest version of the leading rendering system adds final-frame, real-time rendering in supported DCC viewports, Gaussian Splat relighting, expanded Chaos Arena tools for virtual production, faster CPU and GPU rendering, and broader hardware and platform support.
Tech giant’s SIGGRAPH 2026 announcements of new animation and VFX workflow capabilities include MotionMaker Bring Your Own Data in Maya, 3D Gaussian Splats in 3ds Max, Review in Flow Production Tracking and real-time Arnold viewport rendering in Maya.
The tech company has launched a rolling beta of its interactive previs tool, with new features including a 3D asset library, real-time compositing, Spark Atlas and direct USD file loading.
Spatial Storytelling, the Immersive Pavilion, the Art Gallery, Emerging Technologies and the in-person Hands-On Courses track spotlight boundary-pushing tools and interactive techniques; conference runs July 19-23.
Season 5 of the 3DCG kids and family series brings new stories rooted in mindfulness and gentle humor, featuring the wise panda helping Karl, Addy and Michael better understand their feelings and day-to-day challenges.
Ric Comline joins as executive creative director, Thierry Levy as executive producer and Sean Cooper as creative director; the London-based trio to focus on expanding advertising and brand work while supporting global episodic, immersive and film projects.
Mmixed-media centerpiece of the ‘Fuck Cancer’ and VML Health’s awareness campaign blends 2D, cut-out, puppetry and live-action to explore 21 different expressions for ‘rubbing one out,’ earning major recognition at the recent New York Festivals Advertising Awards and Cannes Lions.
The company’s Research and Engineering leaders Neil Ashton, Ming-Yu Liu and Edward Liu will talk on advances in neural rendering, world models and AI-driven simulation next Monday, July 20; conference runs July 19-23 in Los Angeles.
Latest version of Emmy Award-winning VFX plugin collection adds automatic deinterlacing, updated AI models, easier effect isolation, revamped warps and transitions, and enhanced particles.
10-week live class led by the noted sci-fi / fantasy artist and creative director explores in detail the need for creatives to redefine their role in industry shaped by AI, rapid tech change, and new production realities; starts June 30.
The hardware-agnostic software for end-to-end virtual production and in-camera VFX now incorporates expanded 3D workflows to work natively with USD, enhanced metadata tracking, Gaussian Splat rendering, and other enhancements.
New platform offers access to curated feedback sessions from industry professionals in VFX, animation, and game development as part of a broader ecosystem that includes the upcoming //ACADEMY training program.
New features designed to help creators quickly and efficiently move from model to motion, compressing key aspects of the complex, time-consuming animation production workflow into mere minutes.
New educational initiative departs from traditional education models by focusing not only on tools and output but on how artists make decisions and work within real production constraints.
Created by Brandon Craig on his own using an AI production pipeline, the 3D animated show debuted April 5; next weekly episode streams April 11.
The acclaimed VFX developer bolsters its award-winning product family with popular professional video editing, content creation, and audio applications.
Powerful new key toolset features announced that introduce ‘controllable, editable, and trustworthy’ AI-enabled functionality to unlock even greater artist creativity.’
The offering includes native support for Gaussian Splats, which allows users to import, view, manipulate, and render with a range of new Field nodes.
The 2 giants have signed an MOU to explore the development of new rendering and AI tools aimed at optimizing visual effects production workflows.
The new release, shaped directly by creator feedback, includes upgrades to Cinema 4D, Redshift, ZBrush, and Red Giant; available now to all subscribers.
Combining rotoscoped public domain footage from the 1962 cult classic ‘The Brain That Wouldn’t Die’ with original 2D/3D animation, the music video presents a surreal meditation on psychological concealment.
It’s less than one week away… the person behind the camera on Guillermo del Toro’s highly anticipated film joins more than 150 award-winning speakers from the world of animation, VFX, games and AI who will take part in a packed schedule of keynotes, talks, panels, workshops and masterclasses; event runs October 12-17 in Turin, Italy.