Category: Technology
DreamWorks’ ‘Forgotten Island’ Writers/Directors Join VIEW Conference 2026
Joel Crawford and Januel P. Mercado will take the stage to share production insights and stories surrounding their new original animated comedy adventure hitting theaters on September 25; event runs October 12-16 in Turin, Italy.
Why Travis Knight Waited 16 Years to Make ‘Wildwood’
After receiving a plaque in the new Annecy Hall of Fame, LAIKA’s CEO and director discussed the craft, technology, and production demands of the studio’s sixth and most ambitious stop-motion feature… and why it took so long.
Donghoe Kim Talks the Multi-Buzzes of ‘Toy Story 5’
The Pixar animator breaks down the Presto tools, crowd workflow, and character variations behind the film’s hive-minded Buzz Lightyear toy units, and how he balanced efficiency with the personality director Andrew Stanton wanted onscreen.
ILM VFX Brings ‘The Dinosaurs’ Back from Extinction
Mixing practical with partial and fully CG shots, the 4-part Netflix miniseries takes viewers back 235 million years to an Earth teeming with creatures big and small, feathered and scaled, all quite hungry.
Proof Opens New Brisbane Studio
The leading visualization company returns to Australia with a new operation led by executive producer Katrina Peers.
How Outpost VFX Beat the Clock to Rebuild ‘Primate’s Killer Chimp
For the visual effects studio, the horror film’s biggest scare was the schedule after taking over when MPC shut down: a full CG chimp, 104 shots and 3 months to create a believable rampage.
‘BLISS: Beyond the Edge of Time’ Sets June 30 World Premiere at Taipei Film Festival
‘Love, Death + Robots’ meets the I-Ching in the feature-length sci-fi anthology; 6 original animated visions of humanity’s future from 6 independent Taiwan animation studios explore fate, identity and choice in a future where technology collides with the fragile essence of humanity.
‘Among Us’: Owen Dennis and Madeline Queripel Talk Maps, Mayhem and Murder
The creator and co-executive producer discuss how their series leans into archetypes, broken character models, and visor-based expressions to give its doomed crewmates more personality than their simple silhouettes suggest; the Innersloth hit-game adaptation is now streaming on Paramount+.
‘Apart’ Wins Best in Show at SIGGRAPH 2026 Computer Animation Festival
New Spike Lee short takes top prize; ‘Beyond Words’ and ‘18 Months’ also awarded; Production Sessions lineup to feature Wētā FX, Lightstorm, NASA, Pixar, ILM, and Google DeepMind.
Inside the 3,200-Shot VFX Challenge of ‘Fallout’ Season 2
Production VFX supervisor Jay Worth discusses building the Mojave wasteland, bringing the iconic Deathclaw to life, expanding Ghoul effects work, and balancing practical craftsmanship with large-scale visual effects on the hit Prime Video series.
Hisko Hulsing Talks ‘Danse Macabre’
In an expansive and intimate interview with Johannes Wolters, the ‘Undone’ and ‘Junkyard’ director discusses his new animated short, premiering this week in Annecy, an intense visual exploration of Dmitri Shostakovich’s Allegro from his 10th Symphony, based on 79 original oil paintings.
Tribeca-Winning Animated Short ‘Violet and Marlowe Rob a Bank’ Released
Watch Wesley Wang’s 3D indie film about a husband-and-wife rabbits’ armed resistance against a ruthlessly monopolized carrot supply that reached 10 million views across platforms within 24 hours of its YouTube release.
Exclusive: ‘Surviving Earth - When the Climate Broke’ Clip
NBC’s landmark 8-part docuseries spans almost 500 million years, with never-before-seen creatures and a look at how they not only survived but thrived during the planet’s most catastrophic environmental events.
TransPerfect Combines MPC and The Mill as Single Global Studio
The AI and language solutions company’s 2 divisions will now operate as The Mill, bringing together film and series VFX, brand content production, localization, and AI-enabled production services under one organization.
SIGGRAPH 2026
SIGGRAPH 2026 takes place July 19–23 at the Los Angeles Convention Center in Los Angeles, bringing together the computer graphics and interactive techniques community for a week of research presentations, production-focused sessions, exhibitions, screenings, technology demonstrations, and professional networking.
Reza Memari Dives into Unreal Engine for ‘The Last Whale Singer’
The writer/director talks tough CG production choices and the expansive use of real-time technology on his whale-sized animated kids’ adventure about overcoming self-doubt and finding your voice; hits theaters June 5.
Black Kite Studios Names Phil Oldham and Jonathan Box Creative Directors
Pair will work closely with executive creative director Adam Crocker in shaping the company’s creative offerings and expansion.
Boris FX Releases Continuum 2026.5
Latest version of Emmy Award-winning VFX plugin collection adds automatic deinterlacing, updated AI models, easier effect isolation, revamped warps and transitions, and enhanced particles.
ADAPT Opens Enrollment for Daniel Dociu’s ‘The Need for Re-invention’ Masterclass
10-week live class led by the noted sci-fi / fantasy artist and creative director explores in detail the need for creatives to redefine their role in industry shaped by AI, rapid tech change, and new production realities; starts June 30.
PIPPA Launches AI Animation Platform with iOS and Android Apps
The company’s new system turns user-submitted stories, audio, scripts, prompts, and ideas into editable and shareable animated videos while compensating artists whose styles are used on the platform.
Digital Domain Launches DDAI Infrastructure for AI-Integrated VFX Production
New system combines CGI pipelines with generative AI tools in an artist-driven platform built around model provenance, data security, and transparent usage, designed for modern film and episodic production.
Jorge Gutierrez Pulls Out of Prime Video Project Nara AI Platform Series
The Emmy-winning director stepped away from the project after intense industry backlash just 2 days after Amazon MGM Studios and AWS announced it as part of their GenAI Creators’ Fund.
Black Eye Technologies Launches Black Eye 2.0 for Unreal Engine
New release of dynamic camera system designed to give UE teams modular, adaptable tools for gameplay, cinematics, marketing content, virtual production, and in-engine storytelling is now available.
Prime Video Orders 3 Animated Series From GenAI Creators’ Fund
‘Cupcake & Friends,’ ‘Love, Diana Music Hunters’ and ‘Punky Duck’ will be produced using Amazon MGM Studios and AWS’ Project Nara AI platform; new initiative was just announced at AI on the Lot at Culver Studios.

























































