Peacock Drops ‘Ted’ Season 2 Trailer
New 8-episode season, set in 1994, sees Ted and his best friend John as seniors in high school; the hybrid live-action / CG series from Seth MacFarlane streams March 5.
New 8-episode season, set in 1994, sees Ted and his best friend John as seniors in high school; the hybrid live-action / CG series from Seth MacFarlane streams March 5.
The Oscar-winning director’s long-rumored sequence, ‘The Lost Chapter: Yuki’s Revenge,’ comes alive as Epic Games and The Third Floor use UE’s virtual production and MetaHuman tools to merge live-action, animation, and interactivity in real-time for a ground-breaking cinematic experience.
The newest VES Handbook of Visual Effects edition includes contributions from 30 new VFX experts and covers new topics like AI; releases December 18 from Routledge.
The final lineup for the free event, which each year spotlights the VFX and animation industries, features over 65 speakers across 15 hours of talks; will live stream via YouTube on December 8.
Go behind-the scenes with James Cameron and stars Zoe Saldana, Sigourney Weaver, and Sam Worthington as they share some of the tech wizardry used to create the visual wonders in the latest 'Avatar' film.
Latest update includes the new Nanite Foliage geometry rendering system, production-ready Procedural Content Generation and Substrate frameworks, extended MetaHuman integration, and an enhanced in-editor animation toolset.
Framestore’s free livestream event December 8 showcases the art, craft, and innovation of visual effects in filmmaking.
The forum brings together production and post-production specialists to discuss the latest in research, advances, and industry practices; the conference takes place in London December 3-4
It’s less than one week away… the person behind the camera on Guillermo del Toro’s highly anticipated film joins more than 150 award-winning speakers from the world of animation, VFX, games and AI who will take part in a packed schedule of keynotes, talks, panels, workshops and masterclasses; event runs October 12-17 in Turin, Italy.
The immersive computer graphics and animation conference brings together professionals, enthusiasts, and students to explore trends in digital art, animation, visual effects, and game development; November 13-15 in Vienna, Austria.
It’s just 2 weeks away… more than 150 award-winning speakers from the world of animation, VFX, games and AI will take part in a packed schedule of keynotes, talks, panels, workshops and masterclasses; event runs October 12-17 in Turin, Italy.
The eighth annual festival returns to Los Angeles this October 9-10 to celebrate the convergence of art, technology, and entertainment; the Monolith Awards, hosted by Paul Debevec, Chief Research Officer of Eyeline Studios, will take place October 10.
Event to showcase the intersection of technology and entertainment with speakers from HP, NVIDIA, AMD, Sony Pictures Imageworks, Dolby, and The Belgium Economic Mission; event runs October 9–10.
Company unifies Cinema 4D, ZBrush, Redshift, and Red Giant in an ecosystem redesign, with new feature capabilities across VFX, 3D modeling, and motion graphics solutions.
Entries will be accepted through October 31, 2025 for projects released between January 1 and December 31, 2025; the awards gala is set for February 26, 2026.
Maggie Kang and Chris Appelhans, directors of the biggest Netflix film ever, plus VFX supervisors Ryan Tudhope and Daniele Bigi, will present their films in-person at the upcoming conference that runs October 12-17 in Turin, Italy.
Epic Games’ UE 5.6 update delivers major animation upgrades, including a cleaner Curve Editor, improved Sequencer navigation, experimental morph sculpting, and dynamic rig physics that empower artists at studios of all sizes to animate faster with fewer roundtrips to DCC tools.
The Oscar-winning VFX supervisor and a team from Pro Machina will discuss their miniature work on the Excelsior retro rocketship; Emmy winner Alex Woo will present his upcoming 3DCG feature, ‘In Your Dreams,’ that hits Netflix November 14; conference runs October 12-17 in Turin, Italy.
The high-performance workstation provider will also be demonstrating a ‘Virtual Rage Room’ immersive, interactive experience that leverages markerless mocap tech and a 10-foot LED volume.
The hilarious new DreamWorks Animation comedy’s director and VFX supervisor will share an in-depth look at the creative process behind the production of their film, now showing in theaters; conference runs October 12-17 in Turin, Italy.
One of the conference’s most anticipated programs includes behind-the-scenes looks at groundbreaking work from DreamWorks Animation, DNEG, NASA, Nickelodeon Animation, Walt Disney Imagineering, Walt Disney Animation Studios, and Wētā FX, offering a rare glimpse at the full arc of visual storytelling, from emerging artists to industry leaders.
The writer/director will share a behind-the-scenes look in-person at Warner Bros. Pictures Animation’s upcoming animated feature, which hits theaters next February; conference runs October 12-17 in Turin, Italy.
VFX supervisor Scott Pritchard talks Tie fighter protypes, Sienar and Coruscant environments, the epic Palmo Plaza massacre, and Alan Tudyk’s K-2SO droid, on the second and final season of Lucasfilm’s critically acclaimed ‘Rogue One’ prequel series, now streaming on Disney+.
The virtual production solution provides users with flexible tracking for cameras positioned anywhere on In-Camera Visual Effects stages.